Li Shenron
Legend
As I understand it, 5E CR is just a measure of what to throw/not to throw at your players.
This is also how I understand it.
In other words, don't use the CR to build encounters, use the xp.
You use both:
- a monster CR will tell you whether you should have any monster of this type in an encounter for your level X group of PCs
- the XP budget (which depends if you want an "easy", "moderate" or "hard" encounter) will tell you how many monsters of the chosen type you should put in that encounter
I have the feeling that maybe CR is evaluated thinking a one-on-one confrontation, and monster's CR ~ PC level. So if e.g. your PCs are all between level 3 and 5, you shouldn't put any monster of CR 4+, because this means that it's likely this monster will drop the level 3 PCs (i.e. the lowest-level PCs in the party).
The XP budget is still determined by the PCs' individual levels, but maybe it's more like a "whole encounter" difficulty gauge.
Clearly, if you choose low-CR creatures, you'll need more of them to reach the XP total (but watch out for ending up with an "outnumbered" party of PC, which generally increases the difficulty).
It's possible that for monsters which are simple bags of HP with very normal attacks, using both CR and XP is redundant, but as soon as you have monsters with spell-like abilities it might become important to differentiate the effect. E.g. what if you use a monster like the Banshee that has an ability which affects all the PCs at once?