The Savage Species type table is funny, since the very same book introduces Incarnate Construct...
So I'd really love to play a Maug, who is turned into an Incarnate Construct, who goes into Greenstar Adept (and becomes a Construct), and has a high-level caster Incarnate him as an Incarnate Construct AGAIN. Maugs have 2 HD and an LA of +3, while Incarnate Construct lowers your LA by -2. Assuming LA buyoff and timing it right, I could have 22 class levels at ECL 20.
Level Adjustment can't go below 0. And 22 class levels, 2 racial hit dice and LA +0 would be ECL 24. Although still powerful for a ECL 24, cause of the Maug's strength bonus.
I would expect any DM to use one or more of the following rulings though:
- No creature can be incarnated more than once. (I believe this is an actual rule, since you can't apply the same template to the same creature twice.)
- Green Star Adepts can't be incarnated, the star metal prevents the spell from affecting them.
- Green Star Adepts lose many of their class features when subjected to incarnation since it purges out the star metal.
- Green Star Adepts don't want to be incarnated, it's against their believes.
I would expect such rulings just as DMs are expected to disallow Kensais with unarmed signature weapons to take Vow of Poverty, without either forfeiting Exalted Strike or their signature weapon bonus, which is an example given in the FAQ.
The Incarnate Construct template lists that it loses all Special Attacks and Special Qualities, it does not say class features are excluded. It also says that it
has not feats (it doesn't say that it
gains no feats).
I wonder if an incarnate construct can be raised. Or if it is still destroyed when at 0 hitpoints. It's a weird template indeed and I understand why the type pyramid normally disallows changes like that.
BTW, I also love how the Forgotten Realms Campaign Setting allows Hairy Spiders (Vermin) as Familiars - which become Magical Beasts, gain an Int score, but DO NOT lose the 'mindless' trait as far as I can see).
There are many constructs and undead that have Int scores and are still immune to mind-affecting abilities. The Maug being an example. The only thing Mindless does beside losing the Int score (which is undone) is make them immune to those effects.
I have my own system for working this (and ECL, and EL) out, part of which amounts to "eyeball it".
For EL I can see that, but ECL is pretty much defined by rules. And even though the rules provided are only guidelines I don't see how or why to deviate from ECL rules (ECL=HD+LA), although you could change LA I guess, so the result is the same.
However, to give you an idea of some (more) of the issues involved, the following PDF would be a great place to start:
http://www.big-metto.net/Upload/file...Ratings_v5.pdf[/
Looks great, gonna read it in a bit.