Deaths_Fist
First Post
How much, if any, should giving an NPC extra gear affect his CR? My players may shortly be taking on the high priest of a corrupt temple who has extensive resources at his command. Giving him an amount of gear closer to my players' average amount rather than an amount the DMG says I should give a standard NPC seems appropriate, especially given the woefully inadequate ability of a DMG-style NPC to provide any real challenge to the average party of four higher-level PCs.
Say, for example, I double his "treasure." Does this increase affect the statistics enough to warrant a higher CR? Or, alternatively, should the encounter simply be worth bonus XP to help even out the distribution of treasure-to-party-level, since in the end the PCs will undoubtedly be taking this treasure as loot?
Thanks all, in advance.
Say, for example, I double his "treasure." Does this increase affect the statistics enough to warrant a higher CR? Or, alternatively, should the encounter simply be worth bonus XP to help even out the distribution of treasure-to-party-level, since in the end the PCs will undoubtedly be taking this treasure as loot?
Thanks all, in advance.