Quickleaf
Legend
After looking over the various class powers I concluded that there must be a governing point system. I was especially interested because I am trying to create a new controller class. Here's what I deduced (rightly or wrongly)...
POINT SYSTEM
Attack/Save Modifier
+4 [1]
Damage
1(W)/1d6/1d8 [1]
2(W)/2d6/2d8/1d10 [2]
3(W)/3d6/3d8/2d10 [3]
Minor Status Effects [1]
Counter threatening reach
Counter second wind
Counter leadership benefits
Counter tactical advantage (higher ground, flanking)
Forced movement (up to 3 squares)
Major Status Effects [2]
2 Minor
Disarm
Prone
Blind
Slow
Immobilized
Target
Single [0]
Adjacent/Multiple [1]
Mass [2]
Advantage [1]
Gain threatening reach
Gain cover/concealment
Bonus AoO
Effect
Personal [0], Allies [1], Zone [1]
Duration
Until end of your next turn [0], Save [0], Encounter [1], Condition [1], Sustain Minor [1],
Recharge [-1]
POINT TOTALS BY POWER TYPE/LEVEL
At-Will [2]
Encounter 1 [3] Encounter 3 [4] Encounter 7 [5] Encounter 13 [6] Encounter 17 [7] Encounter 23 [8] Encounter 27 [9]
Daily 1 [4] Daily 5 [5] Daily 9 [6] Daily 15 [7] Daily 19 [8] Daily 25 [9] Daily 29 [10]
Utility 2 [3] Utility 6 [4] Utility10 [5] Utility 16 [6]
SAMPLE POWER POINT BREAK-DOWNS
Careful Attack (Ranger At-Will)
single target [0], +1 attack [1], 1(W) [1] = 2 pts
Bolstering Strike (Paladin At-Will)
single target [0], 1(W) [1], advantage [1] = 2 pts
Eldritch Blast (Warlock At-Will)
single target [0], 1d10 [2] = 2 pts
Ray of Frost (Wizard At-Will)
adjacent/multiple targets [1], 1d6 [1] = 2 pts
SAMPLE POWER CREATION
Test of Honor (Knight At-Will)
mass target [2], minor status effect OR ongoing damage [1], recharge [-1] = 2 pts
POINT SYSTEM
Attack/Save Modifier
+4 [1]
Damage
1(W)/1d6/1d8 [1]
2(W)/2d6/2d8/1d10 [2]
3(W)/3d6/3d8/2d10 [3]
Minor Status Effects [1]
Counter threatening reach
Counter second wind
Counter leadership benefits
Counter tactical advantage (higher ground, flanking)
Forced movement (up to 3 squares)
Major Status Effects [2]
2 Minor
Disarm
Prone
Blind
Slow
Immobilized
Target
Single [0]
Adjacent/Multiple [1]
Mass [2]
Advantage [1]
Gain threatening reach
Gain cover/concealment
Bonus AoO
Effect
Personal [0], Allies [1], Zone [1]
Duration
Until end of your next turn [0], Save [0], Encounter [1], Condition [1], Sustain Minor [1],
Recharge [-1]
POINT TOTALS BY POWER TYPE/LEVEL
At-Will [2]
Encounter 1 [3] Encounter 3 [4] Encounter 7 [5] Encounter 13 [6] Encounter 17 [7] Encounter 23 [8] Encounter 27 [9]
Daily 1 [4] Daily 5 [5] Daily 9 [6] Daily 15 [7] Daily 19 [8] Daily 25 [9] Daily 29 [10]
Utility 2 [3] Utility 6 [4] Utility10 [5] Utility 16 [6]
SAMPLE POWER POINT BREAK-DOWNS
Careful Attack (Ranger At-Will)
single target [0], +1 attack [1], 1(W) [1] = 2 pts
Bolstering Strike (Paladin At-Will)
single target [0], 1(W) [1], advantage [1] = 2 pts
Eldritch Blast (Warlock At-Will)
single target [0], 1d10 [2] = 2 pts
Ray of Frost (Wizard At-Will)
adjacent/multiple targets [1], 1d6 [1] = 2 pts
SAMPLE POWER CREATION
Test of Honor (Knight At-Will)
mass target [2], minor status effect OR ongoing damage [1], recharge [-1] = 2 pts
Test of Honor
Knight Attack 1
You challenge your shameful foes to fight honorably.
At-Will * Martial, Morale, Challenge (Recharge 4,5,6)
Special: A creature is only subject to one ‘challenge’ power at a time.
Standard Action Area burst 10
Target: Each enemy in burst
Effect: 5 + Charisma modifier damage if the target flanks, attacks a flat-footed opponent, deals lethal damage to a helpless foe, or flees. Save ends. On a failed save the target takes 5 damage. The target may opt not to make a save. If the target’s HP is reduced to 0 or less, they surrender.