Pax said:
Now you use Spellcraft to identify potions (don't ask me WHY, but ... *shrug* ...).
I have a theory, anyway... This goes back to a complaint that I had in the 3e days, pre-3.5, about how PCs lacked the skills needed to do their jobs... Some of the examples that I used were Rangers not having Knowledge (Geography) as a class skill, and then I also reminisced about how ALL 1e Mages could identify potions, but now they couldn't, unless skilled in Alchemy...
A lot of the complaints that I had, in that thread, seem to have been picked up on, in 3.5e. Fighters still don't get Knowledge (History) for knowing about battles, but Rangers got Knowledge (Dungeoneering & Geography), as well as the (Nature) they already had, and now all Wizards (who SHOULD have Spellcraft, but still don't have to) can once again ID potions... which is "part of their job", IMHO.
For what it's worth, though, I also specifically said that Alchemy should still be useful for IDing potions, too. In my game, it still is (and still costs, for chemicals). YMMV.
So, I don't know that the change was "senseless" (as I believe someone said, above)... It goes to the role of the Wizard - who in the party would you expect to be the source of arcane knowledge? Who would you expect to identify the potion? The Ranger with one Rank of Alchemy?