RangerWickett
Legend
I'm almost offended by the suggestion that physical art is not influenced by the charisma of the artist. Charisma, in reality and in the game, is one's ability to express oneself. Just making something is a craft, and if I wanted to make a beautiful statue to grace a palace, it would be a test of my craftsmanship. But if I want to make that same statue uplift the spirit and renew the viewer's faith in life, that's a performance, an expression of my self.
If we considered art to be just a Craft skill, then typing up a copy of Hamlet must be really damned hard. Now, I would say that technical writing, like explaining how to change a tire, or how to create a character, or writing a news story, that is a Craft. For some things, you combine both a Craft and a Perform skill.
In my campaign, not that it's come up (the players aren't as interested in this stuff as I am, usually), I have the following divisions:
Craft
Alchemy
Arms & Armor
Mechanical
Music
Structural
Visual Art
Writing
Miscellaneous - there are several subcategories in here, but they're mostly not glamorous, heroic crafts. Things like clothing, food, furniture, paper goods, barrels, etc. This is the sort of stuff characters would almost never find any use for in game.
Profession
Just one profession. This skill represents your business sense, your ability to make money, much like in d20 Modern. I know there is a difference between a novice shepherd and a master shepherd, but it's just the difference of a few ranks, and I like my skills to actually, y'know, matter.
If we considered art to be just a Craft skill, then typing up a copy of Hamlet must be really damned hard. Now, I would say that technical writing, like explaining how to change a tire, or how to create a character, or writing a news story, that is a Craft. For some things, you combine both a Craft and a Perform skill.
In my campaign, not that it's come up (the players aren't as interested in this stuff as I am, usually), I have the following divisions:
Craft
Alchemy
Arms & Armor
Mechanical
Music
Structural
Visual Art
Writing
Miscellaneous - there are several subcategories in here, but they're mostly not glamorous, heroic crafts. Things like clothing, food, furniture, paper goods, barrels, etc. This is the sort of stuff characters would almost never find any use for in game.
Profession
Just one profession. This skill represents your business sense, your ability to make money, much like in d20 Modern. I know there is a difference between a novice shepherd and a master shepherd, but it's just the difference of a few ranks, and I like my skills to actually, y'know, matter.