Poisons! So, I have a couple players in my campaign interested in harvesting and using poisons. I'm thinking a survival check (thinking knowledge nature types of checks) to find and locate snakes and other venomous creatures. An additional survival check to trap the creature and then I'm not sure, would it be a craft poison to extract the right amount to use in battle, etc? Two players would be doing it or helping out with it. I'm thinking maybe 1d3 doses per day of crafting. Something like that. And as for the attribute that it bestows. I was thinking some type of random poison table level appropriate for the players. So, was thinking either the craft or the search for venomous creatures check if they score a 20 they find a really awesome concentrated poison or a larger amount than usual. Something like that. 1d6 instead of 1d3 uses, or paralyzing and poisoned status instead of 1d4 or 1d6 poisoning damage. Something like that. Does anyone have some balanced house rules to poisoning that makes it semi-useful, but not too overpowered? I think the DMG is very lacking on poisons. I understand the rare poisons to be extremely expensive, but, thousands of Gold for a 3 use item? Any thoughts?