MarauderX
Explorer
After looking around at what's out there and some of the versions, here's a proposed revision to simplify the Craft skill. Would you use it? Do you like something else better?
Craft (Int)
Check:
The Craft skill applies to a number of separate skills, each with its own ranks that are purchased separately. Each is specifically focused on creating an item, divided into six categories:
All Craft checks require the associated artisan’s tools and raw materials to complete. Improvised tools give a -2 penalty while masterwork tools provide a +2 to the check. Materials in the amount of one-half the finished item’s price are required; a substandard amount gives a -2 penalty, while an amount equal to three-quarters of the finished item’s price provides a +2 bonus.
To create the item, the character must first spend the time and materials required for the item. At the end of the item’s creation, the character must succeed at a Craft skill check with the DC equal to 10 + (item cost/100), with a minimum DC of 11. If the check fails, half of the original raw materials are consumed in the mistake.
A character may rush the creation of the item. Each day less that is used for construction increases the DC by +1.
Time: With the proper tools and materials of the trade a character makes 10 gold pieces worth of work per day of uninterrupted work, with a minimum of 1 day per separate type of item. A project that is abandoned for a week deteriorates and the character must spend an additional day of work for each day over the week of absence. Apprentices may assist with projects to reduce the time by one day per week of work, but increases the DC by +1 per apprentice.
Attempts: A character may make additional attempts after failure, but each failure wastes half of the material cost of the item. Each time the attempt is at the end of the construction time.
Special: Masterwork items may be created at ten times the original cost and time of the item. All other conditions of time and materials apply to the new cost of the item to be manufactured.
Synergy: Characters with the craft skill has a +2 Appraise bonus when evaluating an item they can create.
Craft (Int)
Check:
The Craft skill applies to a number of separate skills, each with its own ranks that are purchased separately. Each is specifically focused on creating an item, divided into six categories:
wood (i.e. barrel, quarterstaff, wooden shield, cart, wooden house);
metal (i.e. greataxe, grappling hook, chainmail, thieves tools);
stone (i.e. fortified stone wall, whetstone, clay mug, pottery, stone house);
cloth & hides (i.e. studded leather armor, waterskin, saddle, royal outfit);
glass (i.e. flask, stained glass windows, magnifying glass, lantern);
miscellaneous (i.e. rope, wax, paper, oil, musical instrument, tanglefoot bag).
All Craft checks require the associated artisan’s tools and raw materials to complete. Improvised tools give a -2 penalty while masterwork tools provide a +2 to the check. Materials in the amount of one-half the finished item’s price are required; a substandard amount gives a -2 penalty, while an amount equal to three-quarters of the finished item’s price provides a +2 bonus.
To create the item, the character must first spend the time and materials required for the item. At the end of the item’s creation, the character must succeed at a Craft skill check with the DC equal to 10 + (item cost/100), with a minimum DC of 11. If the check fails, half of the original raw materials are consumed in the mistake.
A character may rush the creation of the item. Each day less that is used for construction increases the DC by +1.
Time: With the proper tools and materials of the trade a character makes 10 gold pieces worth of work per day of uninterrupted work, with a minimum of 1 day per separate type of item. A project that is abandoned for a week deteriorates and the character must spend an additional day of work for each day over the week of absence. Apprentices may assist with projects to reduce the time by one day per week of work, but increases the DC by +1 per apprentice.
Attempts: A character may make additional attempts after failure, but each failure wastes half of the material cost of the item. Each time the attempt is at the end of the construction time.
Special: Masterwork items may be created at ten times the original cost and time of the item. All other conditions of time and materials apply to the new cost of the item to be manufactured.
Synergy: Characters with the craft skill has a +2 Appraise bonus when evaluating an item they can create.