iwatt
First Post
My problem with the Craft skills is that a crafter is more efficient producing higher quality items (high DC) than run of the mill items (lowish DC). This is due to the fatc that the a craft skill indicates how much sp is produced during the week. The formula i :
SPC =Craft DC x (d20+Craft Mod) (Silver Pieces Crafted)
So an artisan who takes 10 in his roll is producing proportionally less in a week if he decides to craft cheap items. I believe the amount produced each week should be an amount directly tied to the Crafters Skill. I haven't tested this, but maybe the formula should be:
SPC=(10+Craft Mod)x(d20+Craft Mod)
which still introduces some random production if he decides to roll. He can still take 10, which would give an artisan a constant production per week independent of the quality of the item.
This method would hasten crafting by a margin only for highly skilled artisans (who when taking 10 overshoot bya noticeable margin the equipment craft Dcs).
I also beleive that sp/week is a bit low, while gp/week is a bit high. Maybe electrum pieces per week is more appropriate.
maybe this should go in the House Rules forum. If so I apologize.
By the way, I do believe that adventuresr should have a lot of down time. Lately all my campaign run like the adventurers were medieval Jack Bauers (I stole this phrase from some poster I can't recall, sorry i don't quote). Usually everything has a time imits and wer'e rushing from one place to another, even during dungeon delving.
SPC =Craft DC x (d20+Craft Mod) (Silver Pieces Crafted)
So an artisan who takes 10 in his roll is producing proportionally less in a week if he decides to craft cheap items. I believe the amount produced each week should be an amount directly tied to the Crafters Skill. I haven't tested this, but maybe the formula should be:
SPC=(10+Craft Mod)x(d20+Craft Mod)
which still introduces some random production if he decides to roll. He can still take 10, which would give an artisan a constant production per week independent of the quality of the item.
This method would hasten crafting by a margin only for highly skilled artisans (who when taking 10 overshoot bya noticeable margin the equipment craft Dcs).
I also beleive that sp/week is a bit low, while gp/week is a bit high. Maybe electrum pieces per week is more appropriate.
maybe this should go in the House Rules forum. If so I apologize.
By the way, I do believe that adventuresr should have a lot of down time. Lately all my campaign run like the adventurers were medieval Jack Bauers (I stole this phrase from some poster I can't recall, sorry i don't quote). Usually everything has a time imits and wer'e rushing from one place to another, even during dungeon delving.