Arravis said:
Anyone else think that the Craft skill takes an insane amount of time to make anything?
Oh, yeah.
My elven character has a Craft:Bowmaking check of +23 (9 ranks in Craft, +4 INT, and a Knife of the Bowyer from Magic of Faerun that provides a +10 circumstance bonus to Craft:Bowmaking checks). He is about to begin work on an elven masterwork (see The Quintessential Elf) mighty +4 composite longbow with the 'seeking' and 'increased range' masterwork components from Heroes of High Favor: Elves. Market value of this entirely non-magical bow: 1525gp.
After making the appopriate Craft rolls (d20 +23, remember) to complete 15,250sp worth of work, it turns out that if we go by the rules, it will take him 22 weeks to complete this bow.
Remember that 3e is somewhat modern in its assumption that craftsment work an 8-hour day. My DM houseruled that any craftsman who had decent control over his own time could choose to work a 12-hour day for the duration of an important project; he further decided that elves and half-elves could extend that to a 16-hour day in consideration of their lesser sleep requirements (4 hours meditation instead of 8 hours sleep.)
So that cut the crafting time down to 11 weeks. It still annoys me somewhat that the cleric in our party is going to be able to create the following magic rod in 10 weeks (using the magic item creation rules AS IS):
Spell
Level Features Frequency GP Cost
-------------------------------------------------
5 Raise Dead 1/week 2,314
5 Break Enchantment 1/week 2,314
4 Restoration 1/day 10,800
4 Neutralize Poison 1/Day 10,800
3 Remove blindness/
deafness 2/day 10,800
3 Remove Disease 2/day 10,800
2 Remove Paralysis 3/day 6,480
- Det. Poison 1' Rad Unlimited 900
- Det. Curse 1' Rad Unlimited 10,800
------
66,008
It is absurd that a non-magical bow -- as fine as this one is going to be -- should take more than twice as long to create as a rod capable of all of the above functions.