Michael Morris
First Post
[Item Creation]
You can enchant miscellaneous magic items such as crystal balls and flying carpets.
Prerequisite: Spellcaster level 3rd+, see below
Benefit: You can create any miscellaneous magic item whose prerequisites you meet. Enchanting a miscellaneous magic item takes 1 day for each 1,000 gp in its price.
You can also mend a broken miscellaneous magic items if it is one you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enchant that item in the first place.
Some wondrous items incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or mend a broken one.
This feat alone is sufficient to create a single function miscellaneous magic item that requires a move equivalent action to activate. To create an item that has charges you must also possess the craft wand feat. To create an item that has multiple uses you must also possess the craft rod feat. To create an item that can be recharged you must have the craft staff feat. To create an item that functions continuously without being activated by the wearer requires the forge ring feat.
Special: The extra limitations of this feat beyond those listed in the Player’s Handbook are intended to stop ingenious players from creating equivalent miscellaneous magic items for rings, wands, staves. For instance, without this rule a player might try to make a bracelet of fireballs with 50 charges that, other than form, was identical to a wand of fireballs.
You can enchant miscellaneous magic items such as crystal balls and flying carpets.
Prerequisite: Spellcaster level 3rd+, see below
Benefit: You can create any miscellaneous magic item whose prerequisites you meet. Enchanting a miscellaneous magic item takes 1 day for each 1,000 gp in its price.
You can also mend a broken miscellaneous magic items if it is one you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enchant that item in the first place.
Some wondrous items incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or mend a broken one.
This feat alone is sufficient to create a single function miscellaneous magic item that requires a move equivalent action to activate. To create an item that has charges you must also possess the craft wand feat. To create an item that has multiple uses you must also possess the craft rod feat. To create an item that can be recharged you must have the craft staff feat. To create an item that functions continuously without being activated by the wearer requires the forge ring feat.
Special: The extra limitations of this feat beyond those listed in the Player’s Handbook are intended to stop ingenious players from creating equivalent miscellaneous magic items for rings, wands, staves. For instance, without this rule a player might try to make a bracelet of fireballs with 50 charges that, other than form, was identical to a wand of fireballs.