Crafting and gold limits.

Alexander123

First Post
A question came up for me about crafting. Is there anything preventing a character from taking a bunch of crafting feats and feats to reduce the cost and then make them and sell them for a profit thereby having more wealth than is suggested the DM allow under WBL? Is there any way to prevent this from happening? I would prefer a probable reason why this would be the case to make the game world consistent.
 

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I'm going to make a random guess that this is a 3E question and move it to the appropriate forum.
 

I'm assuming that you're talking mostly about magic items here and the feats in the main Eberron book for reducing the cost/time/XP.

Well, there are a couple of problems with the strategy:

1. The feats are marked in the table that you can take them multiple times. However the text does not (and feat descriptions will indicate if they can be taken multiple times). Text wins over tables - you can only take them once each.
2. So you can reduce the cost/XP/time by 25%? You still (unless the DM says otherwise or you make a deal with another player) sell for 50% off. Go ahead and make and sell them...
3. There is still the issue of paying XPs and time to make items. You'll run out of XPs before too long. And time can often be an issue for adventurers.

The DM is always free to balance things out if you've got too many goodies too. Personally, I don't penalize those who craft their own items - they've given up (at least) a feat plus time and resources to make those items. Having a bit (or sometimes quite a bit) more gear than typical is fair for what they put into it.

If players are creating higher level characters and take item creation feats, I do let them craft the items if they want, but they have to pay the XPs too (so they start at a lower level than everyone else).
 

nothing stopping you, except for your friendly DM. the wealth targets in 3.5 don't even account for just using crafting feats to make your own magic items, and thus having more magic items than other characters of your level. Crafting is a major source of imbalance (or uber-powerful characters, depending on your perspective)
 



Another way to look at it is that the WBL table indicates what they should have NOW, no matter how they got what they did, be it looting, buying or crafting.

Soyou crafted all those items yourself? So you loose all those exp and still can only have the stated amount of $$ in items.
 

Is there any way to prevent this from happening?
Yes.

DM "It's been a week. You're all rested and ready to follow up on that treasure map Fineous found."
PC1 "Sweet! Thog the Barbarian has been going stir-crazy in this town. 'Me hate waiting. Rawwwwr!'"
PC2 "Hold on. I need six more weeks for Zardoz to finish crafting his Circlet of Expensive-Resale!"
PC1 "'Rawwr! Thog SMASH!!!'"
 
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I've always considered WBL to be more of a suggestion than any sort of hard and fast rule.

I tend to dislike mechanically enforcing the character's relationship with the world, whether social or economic. It didn't work for me in GURPS, and it doesn't work for me in D20. I prefer that the character's relationship to the world be defined and limited by role-play. A character shouldn't be penalized for creatively finding wealth. The DM's job isn't to push the character through a series of staticly defined hurdles. The DM only need insure that resources are available for overcoming the sorts of problems that the players are expected to face. The the parties wealth lags or leads the WBL guidelines, I don't see this as a problem. It merely means that they either must slow down their progress toward certain goals until the accumulate the needed resources, or else if they have more than sufficient resources that they can adopt new and more challenging goals (and foes).

As long as you know that if your 10th level party is scrounging for +1 magic weapons that they probably will have more difficulty with a CR 10 monster (and especially certain ones) than normal, then you are good. Or conversely, if your 10th level party is walking around with the hand and eye of Vecna or your first level halfling rogue is carrying Sauron's master ring, then they might have more resources than is normally suggested by their level and they can be challenged appropriately. That's just a matter of taste, and either can be done well if the DM is thoughtful.

Some of the challenges in greater or lesser wealth by level might prove unexpected though. Just a few things to keep in mind from my experience.

You might be tempted to think that 'low magic' highly favors spellcasters, but thats true only of moderate levels of 'low magic'. Very low magic means that spellcasters don't get the AC boosting and CON boosting items that they often depend on, resulting in them being very fragile and very very fragile when unbuffed. For this reason, expect magic item crafting feats to be in high demand (and to potentially ruin your intention to run 'low magic').

On the opposite end of the spectrum, very very high wealth tends to turn a creative player from being an 'Indiana Jones' to to being a 'Rene Belloc' type. Why go down into the trap filled tomb when you can hire laborers to dig the whole thing up? Why fight the goblins in their lair, when you can hire an army 10 times as large as their whole tribe and lay seige to them? And so forth. Depending on your personality, you might find this more fun than running a dungeon focused campaign, but be warned that it can become very complicated to manage very quickly.
 

Yes.

DM "It's been a week. You're all rested and ready to follow up on that treasure map Fineous found."
PC1 "Sweet! Thog the Barbarian has been going stir-crazy in this town. 'Me hate waiting. Rawwwwr!'"
PC2 "Hold on. I need six more weeks for Zardoz to finish crafting his Circlet of Expensive-Resale!"
PC1 "'Rawwr! Thog smash!!! '"

@TarionzCousin

"Patience Thog. I craft this circlet for you-my Exterminator, my Chosen One. The Circlet is good. The penis is evil. The penis shoots seeds, and makes new life to poison the world with a plague of men, as once it was, but the Circlet shoots death, and purifies the world of the filth of The Brutals. In six more weeks, you shall go forth...and kill! Zardoz has spoken."
-Zardoz, The Eternal
 
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