I will read all this.. Very carefully.. then I'll get back to you. so far, it looks very cool, but I read slow and I have work people bothering me, so it might take a little bit. Thank you for posting all that.The Sigil said:All of a sudden the thread got quiet... did I make everyone's head hurt?
--The Sigil
Of course. I'll give you a rough idea of time required, too. Time is now 13:14 by my watch.Celebrim said:Ok, I'm intriuged.
But I'm not sold. Looking over your description its not easy for me to tell how really accurate and easy to use the system is, and the sample from chapter 7 with its long long list of materials (and we only got the A's) does nothing to ease my concerns.
It sounds good in theory, but how does it actually work. Would you consider quickly walking through an example or three?
Pine has a craft DC modifier of +0, and a progress check of -1 (pine is a bit difficult to work with due to its tendency to splinter). Cost is 4 sp per pound. It has a weight factor of 3/5 wood. So a 12 pound chair is like needing 20 "regular pounds" of wood.a) A 12lb rough pine wood chair suitable for the home of a upper lower class family.
I'd say suitable for a princess requires a DC of higher than 23 (the craft check you gave) but we'll use 23 for now. (take ten plus skill focus plus masterwork tools plus four ranks means an average first-level expert with no exceptional skills can get an 18 on his skill check with no problems - this tells me that most "objects d'art" with value greater than that found in the typical lower-class home should have DCs in the mid-20s to 30s - a tiara "suitable for a princess" should probably have a DC on the order of 35 - but I digress).b) A 1lb gold tiara, suitable for a princess
Had to step away for a moment, am back. Watch says 13:26 here.c) A 50 lb suit of plate armor (steel, proof) suitable for a knight of quality
Besides, altering material costs to fit the (realistic?) economy of your world - even only in specific areas due to scarcity - is trivially easy for a GM to do. Just change the materials cost on the spreadsheet and the result will pop out adjusted for this.The Sigil said:EDIT: As to the Gygaxian question, I went with fitting them into "traditional" D&D costs. Re-pricing them would have triggered a whole 'nother set of explanations and with the book already at 144 pages, I thought that would get - um - long. Realism has to be conceded for "ease of use" somewhere, and that was one concession I made... though you'll note I tried to add a lot more gemstone varieties than are in the SRD.
Thank you. As soon as the PDF arrives, I'll check it out. Glad to see someone did my work for me. And it only cost me $10.The Sigil said:Besides, altering material costs to fit the (realistic?) economy of your world - even only in specific areas due to scarcity - is trivially easy for a GM to do. Just change the materials cost on the spreadsheet and the result will pop out adjusted for this.
--The Sigil
Think up all those what? My signatures, or is there something on my shirt?John Q. Mayhem said:Sounds like a cool system.
John Q. "How the Hell does Kemrain think all those up?" Mayhem

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.