So, I'm making a rogue. Specifically an assassin. That means I want to use poison.
Now in D&D poison, even weak poison, is very expensive. This isn't necessarily a problem. What is a problem is that making your own poison takes FOREVER!
The weak poison from the PHB takes 20 days to make one dose. Better poisons take months!
So here's the houserule that I'm going to suggest to my GM: Most of the cost of poison is the expensive and possibly illegal ingredients. When crafting poison, the crafter makes 50 gp of progress per day instead of 5.
Suddenly spending downtime crafting poison becomes viable.
A possible amendment for this could also be Batches: When crafting poisons or potions, you can make up to your proficiency bonus doses concurrently. You must still pay the normal price for each dose, but by creating several at once you reduce your time overhead.
What are people's thoughts on these houserules? If someone asked for your game, would you allow one, the other or both?
Now in D&D poison, even weak poison, is very expensive. This isn't necessarily a problem. What is a problem is that making your own poison takes FOREVER!
The weak poison from the PHB takes 20 days to make one dose. Better poisons take months!
So here's the houserule that I'm going to suggest to my GM: Most of the cost of poison is the expensive and possibly illegal ingredients. When crafting poison, the crafter makes 50 gp of progress per day instead of 5.
Suddenly spending downtime crafting poison becomes viable.
A possible amendment for this could also be Batches: When crafting poisons or potions, you can make up to your proficiency bonus doses concurrently. You must still pay the normal price for each dose, but by creating several at once you reduce your time overhead.
What are people's thoughts on these houserules? If someone asked for your game, would you allow one, the other or both?