GlassJaw
Hero
Wanted to start a "companion" thread to this one.
As I brainstorm on tweaks/house rules for my own low-magic/grim & gritty campaign, I've been debating dialing back on magical healing, possibly even removing healing spells. I'm still undecided on that but either way, I would like to have some additional non-magical healing options for players, especially ones that require spending resources other than spell slots.
What I'm really looking for is a decent crafting system, especially one that involves resource gathering. Unfortunately, the 5E crafting system is fairly minimal. I am certainly ok with an abstraction -I don't need a hyper-realistic system - but I do want something that the players can sink their teeth into, and perhaps even set goals based on things they may need to find while they journey.
I know systems like this get dangerously close to systems found in video games, where even "simple" systems are cumbersome and time-consuming for tabletop RPGs (and typically not all that fun).
I have the Adventures in Middle-Earth books and I really like the Journeys mechanic. One idea I had was to add another task called Forager that looks for herbs and plants for crafting.
I'm also open to grabbing something on DMs Guild to check out. Thanks!
As I brainstorm on tweaks/house rules for my own low-magic/grim & gritty campaign, I've been debating dialing back on magical healing, possibly even removing healing spells. I'm still undecided on that but either way, I would like to have some additional non-magical healing options for players, especially ones that require spending resources other than spell slots.
What I'm really looking for is a decent crafting system, especially one that involves resource gathering. Unfortunately, the 5E crafting system is fairly minimal. I am certainly ok with an abstraction -I don't need a hyper-realistic system - but I do want something that the players can sink their teeth into, and perhaps even set goals based on things they may need to find while they journey.
I know systems like this get dangerously close to systems found in video games, where even "simple" systems are cumbersome and time-consuming for tabletop RPGs (and typically not all that fun).
I have the Adventures in Middle-Earth books and I really like the Journeys mechanic. One idea I had was to add another task called Forager that looks for herbs and plants for crafting.
I'm also open to grabbing something on DMs Guild to check out. Thanks!