Crawling & Haste

If you are fighting underwater, and Trip a shark (for example), and the shark is now prone (underwater), can it only crawl 5 feet?

What if the shark was out of water and prone, can it crawl 5 feet?

A Horse has a 40 foot move, if a horse goes prone, can it crawl more than 5 feet?
 

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RigaMortus2 said:
If you are fighting underwater, and Trip a shark (for example), and the shark is now prone (underwater), can it only crawl 5 feet?

What if the shark was out of water and prone, can it crawl 5 feet?

A Horse has a 40 foot move, if a horse goes prone, can it crawl more than 5 feet?

so whats your point? imho any dm who allows someone to trip a shark underwater should simply resign, that is way too much silliness in the game. btw- do you know that sharks have to move all the time in order to breath? so beyond the silliness of tripping one its also an instant kill. and a shark out of the water doesnt crawl, it flops.
i dont think hourses know how to crawl. we werent talking about bezar animals being triped this was about humans who can walk/run/ get triped and crawl.
sorry if this came out a little harsh but honestly tripping a shark?!!! :confused:
Z
 

RigaMortus2 said:
If you are fighting underwater, and Trip a shark (for example), and the shark is now prone (underwater), can it only crawl 5 feet?

What if the shark was out of water and prone, can it crawl 5 feet?
The FAQ suggests that you cannot trip a shark.

3.5 FAQ said:
Being tripped makes you prone. Who can be tripped? Beholders? Gelatinous cubes? What effect does tripping have on these creatures? Can a prone character be tripped again? What about flying and swimming creatures? Many creatures have neither legs nor any relationship to the ground or gravity. How does tripping affect them?

Anything using limbs for locomotion can be tripped. Things that don’t need limbs for locomotion can’t be tripped. You can’t trip a snake, a beholder, or a gelatinous cube. You won’t find this in the rules, but then it really doesn’t need to be in there—the rules can leave some things to the DM’s common sense.

A creature flying with wings can be “tripped,” in which case the creature stalls (see Tactical Aerial Movement on page 20 of the DUNGEON MASTER’s Guide). You can’t make an incorporeal creature fall down. You also can’t trip a prone creature.

Creatures can’t be tripped when they’re swimming (the water holds them up). Likewise, a burrowing creature is driving its body through a fairly solid medium that serves to hold it up.
 

RigaMortus2 said:
If you are fighting underwater, and Trip a shark (for example), and the shark is now prone (underwater), can it only crawl 5 feet?

What if the shark was out of water and prone, can it crawl 5 feet?

A Horse has a 40 foot move, if a horse goes prone, can it crawl more than 5 feet?

It's not allowed, and if it was, they would still be swimming. Crawl is a land speed.

Sharks do not have a land speed, so should probably be 0...fish out of water.

No. All creatures may only crawl 5' as a move action. "Crawling: You can crawl 5 feet as a move action." It could use two moves in one round to crawl 10 feet...


What's that got to do with anything? I'm curious to see where you are going here.
 
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werk said:
No. All creatures may only crawl 5' as a move action. "Crawling: You can crawl 5 feet as a move action." It could use two moves in one round to crawl 10 feet...


What's that got to do with anything? I'm curious to see where you are going here.

Mainly just reitterating other people's points... Doesn't matter how fast the character is, whether they have a 5 foot movement or a 100 foot movement, they can still only crawl 5 feet.
 

srd said:
Crawling
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.

srd said:
Boots of Speed
As a free action, the wearer can click her boot heels together, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds.

srd said:
Haste
...
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. ...

So it comes down to deciding whether crawling 5 feet as a move action equates to a crawl speed of 5 feet. In other words, is the normal speed of movement when crawling is 5 feet? If so, then it is 10 feet when hasted. If you feel it does not and that crawling 5 feet is not a "normal speed using that form of movement," then it does not double.

You could read it either way and be within the rules as written.

Sorry, there is no real clear answer, it depends on how you read crawling and haste together. Personally, I'd allow a hasted crawl speed of 10 feet.
 

RigaMortus2 said:
Mainly just reitterating other people's points... Doesn't matter how fast the character is, whether they have a 5 foot movement or a 100 foot movement, they can still only crawl 5 feet.

Oh, haha, I thought you were going the other way with it.

I think the distinction is that crawling is a special move action, not a mode of movement. Haste increases your move mode rate, but doesn't allow multiple move actions.
 

I think crawl is not a mode of movement but actually a special move action. Others not lised in my quote include; draw or sheathe a weapon, rady or loose a shield, manipulate and item, stand up, etc. So it apears that crawl is the same cateogry as those non-movement actions and hence should not be affected by haste.

SRD:

MOVE ACTIONS
With the exception of specific movement-related skills, most move actions don’t require a check.

Move
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step.
Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).

Accelerated Climbing: You can climb one-half your speed as a move action by accepting a –5 penalty on your Climb check.

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.
 
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irdeggman said:
I think crawl is not a mode of movement but actually a special move action. Others not lised in my quote include; draw or sheathe a weapon, rady or loose a shield, manipulate and item, stand up, etc. So it apears that crawl is the same cateogry as those non-movement actions and hence should not be affected by haste.

I think that's a perfectly legitimate way of looking at this. I think it is also perfectly legitimate to call it a form of movement that happens to be 5-feet for everyone and is unrelated to any other movement speed a character might have.

I'd say that allowing 10-foot crawls with Haste is the looser (more PC-friendly) interpretation.
 


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