Alright, now that I've had a night's sleep, let me expand a little more on this idea:
While talking with my friends
in person around the gaming table (still pretty weird after a year and a half of Discord and Foundry!), we were discussing the idea of house rules keeping the narrative moving forward, forward, forward.
One of my friends was playing a video game in which when your character reached 0 hit points, they gained an ongoing consequence instead of dying. The idea was that the narrative was still moving forward, though your character was now changed.
The crazy house rule I came up with (again, after a few drinks) was inspired by this. What if, instead of Long Rests taking
time, Long Rests cost
consequences?
Exhaustion is already a mechanic in the game, so I thought that would be an interesting fit.
@Fanaelialae is right that it would have to be a special kind of Exhaustion that could only be healed, say, through a Week of Downtime or something.
I feel like the implementation of this House Rule would create some of the following changes:
- Each dungeon or combat-heavy adventure would likely take one in-game day, as characters could Long Rest and regain spells, HP, and abilities without leaving dangerous areas.
- It would reduce group conflicts when some characters need to rest and others don't.
- It could introduce some neat narrative beats when you describe how your character is injured but regains their fighting spirit. "That last strike from the ogre made my right arm totally useless, but the pain clarifies my mind and I get my spell slots back!"
- It would introduce an interesting strategic conflict for the player... "If I take a Long Rest now, my maximum hit points will be halved, but I'll get back all my spells... hm..."
The downsides would be:
- It's a little Video Gamey and hard to justify in the narrative.
- It would be very powerful in a big fight, especially the "last fight" of a dungeon or adventure, when everyone knows they won't have to face more baddies. Spending all your exhaustion to get back a bunch of high-level Fireballs would be very powerful.
- It would require some reworking of the term "Long Rest" as a measurement of 24 hours. Things outside of character abilities that "recharge on a Long Rest" or "last until your next Long Rest" would have to be reworked. For example, if you are Poisoned until your next Long Rest, would that count for this special action?
Anyways, as I said, it's a crazy house rule idea. But it would be interesting!