What doesn't kill you literally makes you stronger!So what narratively is going on with this?
You're simultaneously getting tired and not getting tired at the same time?
Not that casters care about disadvantage to ability checks, or even disadvantage to attack rolls, or even the movement penalty.So, you absolutely SUCK on every mechanical interaction that isn't combat (disadvantage on all ability checks), and you nigh-instantly refresh all long-rest recovery which is highly concentrated on certain classes.
Um, yeah. Not sure why you felt the need to quote me to restate what I said in the part you didn't quote, but it's not wrong. Well, it's a little wrong because some of the long-rest recovery classes do also have skills that they use during the part of game that isn't combat.Not that casters care about disadvantage to ability checks, or even disadvantage to attack rolls, or even the movement penalty.
Martials care about those things.
Asking a Wizard 'would you like to double your slots in exchange for disadvantage on ability checks' is always going to be met with a resounding yes.
I was echoing your sentiments, not disagreeing with you!Um, yeah. Not sure why you felt the need to quote me to restate what I said in the part you didn't quote, but it's not wrong. Well, it's a little wrong because some of the long-rest recovery classes do also have skills that they use during the part of game that isn't combat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.