Majoru Oakheart
Adventurer
Since we're going to find out what the monster stat block looks like in 4th Edition November 3rd, I thought I'd speculate based on the information we have.
In summary, what I've seen:
-Stat blocks are much shorter
-There is only one AC
-There are not multiple attacks
-There doesn't appear to be a reason to keep track of BAB if there are no multiple attacks (assuming you get rid of a couple of feats that refer to BAB)
-Monsters have powers
-Saves are the same as AC
-There are no hitdice
-With no hitdice and monsters not made using the same rules as players, type likely doesn't matter
-Grapple is "fixed"
-Monsters still have skills, saves, ac, stats, all the same information as before
Wild Guesses of mine that I'm including:
-Grapple and Disarm will be easily able to be figured out based on attacks, skills, and stats without needing a separate entry
-Special Defenses will be included in the powers section
-Bonus types for AC won't matter anymore since there will be no way to avoid PART of someone's AC
So, given this information I anticipate the stat block will look something like:
(Monster Name)
Level (Monster Level) (Monster Role)
Hitpoints: (Hitpoints)
AC: (AC) Fort: (Fort defense) Reflex: (Reflex defense) Will: (Will defense)
Attack: +X (attack type) (damage)
Skills: (Skills and modifiers)
Feats: (Feats)
Stats: Str X, Dex X, Con X, Int X, Wis X, Cha X
Powers:
(Power Name) (Power Type): (Power Description)
In summary, what I've seen:
-Stat blocks are much shorter
-There is only one AC
-There are not multiple attacks
-There doesn't appear to be a reason to keep track of BAB if there are no multiple attacks (assuming you get rid of a couple of feats that refer to BAB)
-Monsters have powers
-Saves are the same as AC
-There are no hitdice
-With no hitdice and monsters not made using the same rules as players, type likely doesn't matter
-Grapple is "fixed"
-Monsters still have skills, saves, ac, stats, all the same information as before
Wild Guesses of mine that I'm including:
-Grapple and Disarm will be easily able to be figured out based on attacks, skills, and stats without needing a separate entry
-Special Defenses will be included in the powers section
-Bonus types for AC won't matter anymore since there will be no way to avoid PART of someone's AC
So, given this information I anticipate the stat block will look something like:
(Monster Name)
Level (Monster Level) (Monster Role)
Hitpoints: (Hitpoints)
AC: (AC) Fort: (Fort defense) Reflex: (Reflex defense) Will: (Will defense)
Attack: +X (attack type) (damage)
Skills: (Skills and modifiers)
Feats: (Feats)
Stats: Str X, Dex X, Con X, Int X, Wis X, Cha X
Powers:
(Power Name) (Power Type): (Power Description)