Flynn said:I'd move MDT up under HP, then, in your re-arrangement, Dragonblade. This groups thematically related stats together.
Reaper Steve said:I'd go a step further and put them on the same line:
HP:16 MDT:13
or
HP:16 (MDT:13)
There's a long thread about this back a couple of days. To avoid sidetracking this thread, I'll explain that people said the answer was "consistency and logic". If PCs gets BAB due to levels they gain, then monsters should gain BAB due to hitdice they gain. If PCs get feats every 3 levels then monsters should get feats every 3 levels. Therefore the "world" makes sense because what abilities you have aren't arbitrary to whether you are a PC or not. Plus, you only need to remember one system and not two. Also, it lets you take any creature in the game and play it as a PC since (in theory) not only are they built using the same rules but they are balanced because of it.Gundark said:yeah I'm quite pleased about this. I'm wondering why someone would want monters and PCs to follow the same rules (honest question)?
Right on the Head. It makes things much harder if you run a non-standard setting using non-standard races. There are some of us who don't even use the standard PC races in their campaigns, where all the races would by the core books be considered "monsters." Dividing the system makes it harder to create monstrous races that can work in play and be transparent across both ends of the PC-NPC spectrum.Majoru Oakheart said:Also, it lets you take any creature in the game and play it as a PC since (in theory) not only are they built using the same rules but they are balanced because of it.
'Hate' is too strong a word for what I think about this change in monster design.Arashi Ravenblade said:I hate the idea that monsters arent designed the same as the players.