Crazy Speculation - Monster Stat Block

I'd move MDT up under HP, then, in your re-arrangement, Dragonblade. This groups thematically related stats together.

Hope This Helps,
Flynn
 

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Flynn said:
I'd move MDT up under HP, then, in your re-arrangement, Dragonblade. This groups thematically related stats together.

I'd go a step further and put them on the same line:
HP:16 MDT:13
or
HP:16 (MDT:13)
 

Reaper Steve said:
I'd go a step further and put them on the same line:
HP:16 MDT:13
or
HP:16 (MDT:13)

That's where I started them, and while I would personally keep them there, I was simply talking about Dragonblade's own stat block thoughts. :)

All in all, if it's even close to my guess, I'll be happy. (Of course, that would mean that they'd have to come up with a Physical and Mental modifier for various rolls as needed, but I think it's a viable inclusion.)

With Regards,
Flynn
 

yeah I'm quite pleased about this. I'm wondering why someone would want monters and PCs to follow the same rules (honest question)?
 

Gundark said:
yeah I'm quite pleased about this. I'm wondering why someone would want monters and PCs to follow the same rules (honest question)?
There's a long thread about this back a couple of days. To avoid sidetracking this thread, I'll explain that people said the answer was "consistency and logic". If PCs gets BAB due to levels they gain, then monsters should gain BAB due to hitdice they gain. If PCs get feats every 3 levels then monsters should get feats every 3 levels. Therefore the "world" makes sense because what abilities you have aren't arbitrary to whether you are a PC or not. Plus, you only need to remember one system and not two. Also, it lets you take any creature in the game and play it as a PC since (in theory) not only are they built using the same rules but they are balanced because of it.

I don't agree with those reasons, but those are the reasons I've seen given.
 



Answering Gundark:
Majoru Oakheart said:
Also, it lets you take any creature in the game and play it as a PC since (in theory) not only are they built using the same rules but they are balanced because of it.
Right on the Head. It makes things much harder if you run a non-standard setting using non-standard races. There are some of us who don't even use the standard PC races in their campaigns, where all the races would by the core books be considered "monsters." Dividing the system makes it harder to create monstrous races that can work in play and be transparent across both ends of the PC-NPC spectrum.
 

Arashi Ravenblade said:
I hate the idea that monsters arent designed the same as the players.
'Hate' is too strong a word for what I think about this change in monster design.

Being a fan of Runequest and its derivates, this aspect of 3E was one of the major selling points for me. I never liked it that monsters were treated differently from pcs.

I could live with a compromise, though, if the systems used for monsters are recognizable as variants of the pc advancement rules. I.e. As long as I am still able to advance monsters by attaching templates, increasing their HD and adding class levels, I'm okay with any changes that make them easier to use in play.
 

You're missing XP value. We already know that you can select monsters for an encounter by simply adding up their XPs, and that the value isn't strictly determined by level, so there must be something in the monster entry saying how much XP it is worth.
 

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