pemerton said:
In RQ, monsters are not generated according to the character build rules - one just looks up their stats in the creature book.
But their stats do correlate to those of PCs, in terms of their interaction with the action resolution rules (eg they have stats, skill percentages etc). And this is equally true of the various 4e statblocks mooted in this thread.
Well, I guess I didn't express myself clearly enough. What I meant is exactly what you stated: Monsters in 3E have stats, feats, skills, etc. exactly like the player characters. I don't really mind how the monsters are designed, as long as that stays true.
This thread just contains speculations how the 4E stat-block might look like. We don't know, how it will really look like.
What I wouldn't like to see is monsters having an optimized stat-block that no longer contains all of the 'normal' stats. They'll probably do away with HD. They might remove the attributes (str, dex, con, etc.) as well. That would be a step back, imho.
Mr. Mearls mentioned exception-based design for monsters. If that means that every monster ability is unique to a single monster it won't make using monsters any easier. Similar monsters will eventually have abilities that are 'almost' identical. If there's a monster with a 'Mighty Grapple' ability and another one with a 'Powerful Grapple' which are only different in some small detail, then that's a bad thing because you'll mix them up.
It doesn't matter if the abilities are explained in full detail along with the stat-block. In 3E once you knew how 'Improved Grapple' worked, you didn't need to look it up or read it any more. With time you could master all monster abilities. It sounds like that might become impossible in 4E.