Majoru Oakheart said:In summary, what I've seen:
-There are not multiple attacks
Majoru Oakheart said:Also, it lets you take any creature in the game and play it as a PC since (in theory) not only are they built using the same rules but they are balanced because of it.
RogueTom said:While I have seen evidience that there will be nothing called full round action - where does the notion there will be no multiple attacks come from?
In one of the first 4e "previews" a couple of rounds of combat with a party v. red dragon discribed I seem to remember dragon having muliple attacks
Flynn said:Ummm.... where's Orky's hit points?
Graci,
Flynn
coyote6 said:I believe what's been implied is that there won't be iterative attacks; no "you're a 12th level fighter, so that's 3 attacks in a full attack". There will be feats/powers/whatevers that let individuals get multiple attacks,
In RQ, monsters are not generated according to the character build rules - one just looks up their stats in the creature book.Jhaelen said:Being a fan of Runequest and its derivates, this aspect of 3E was one of the major selling points for me. I never liked it that monsters were treated differently from pcs.
Well, I guess I didn't express myself clearly enough. What I meant is exactly what you stated: Monsters in 3E have stats, feats, skills, etc. exactly like the player characters. I don't really mind how the monsters are designed, as long as that stays true.pemerton said:In RQ, monsters are not generated according to the character build rules - one just looks up their stats in the creature book.
But their stats do correlate to those of PCs, in terms of their interaction with the action resolution rules (eg they have stats, skill percentages etc). And this is equally true of the various 4e statblocks mooted in this thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.