Spatzimaus
First Post
IMC, we long ago changed Skill Focus to:
SKILL FOCUS (General)
Prerequisite: 5 ranks in the selected skill
You may Take 10 on this skill even under duress. Additionally, on any check with this skill you may re-roll the die on a 5 or less; the new roll stands, even if it is 5 or less as well.
(Mathematically speaking, the "5 or less" gains you 1.875 on average. More importantly, it REALLY reduces failures on easy checks.)
Then, there's:
ADVANCED SKILL FOCUS (General)
Prerequisites: 10 ranks in the selected skill, Skill Focus in the selected skill.
You may Take 10 on this skill even under duress. On any check with this skill you may re-roll the die on a 10 or less; the new roll stands, even if it is also 10 or less. You may always Take 20 on this skill, even if there is a consequence for failure.
(The Take 20 change is that instead of trying 20 times, you study the situation and plan carefully, and then do one perfect attempt. The "10 or less" raises the average roll by 2.5.)
For most of the Alertness-style 2-skill Feats, we take one of the two Skill Focus benefits and apply it to both skills. For instance, our Alertness lets you re-roll 5 or less for both skills, but no Take 10 change.
SKILL FOCUS (General)
Prerequisite: 5 ranks in the selected skill
You may Take 10 on this skill even under duress. Additionally, on any check with this skill you may re-roll the die on a 5 or less; the new roll stands, even if it is 5 or less as well.
(Mathematically speaking, the "5 or less" gains you 1.875 on average. More importantly, it REALLY reduces failures on easy checks.)
Then, there's:
ADVANCED SKILL FOCUS (General)
Prerequisites: 10 ranks in the selected skill, Skill Focus in the selected skill.
You may Take 10 on this skill even under duress. On any check with this skill you may re-roll the die on a 10 or less; the new roll stands, even if it is also 10 or less. You may always Take 20 on this skill, even if there is a consequence for failure.
(The Take 20 change is that instead of trying 20 times, you study the situation and plan carefully, and then do one perfect attempt. The "10 or less" raises the average roll by 2.5.)
For most of the Alertness-style 2-skill Feats, we take one of the two Skill Focus benefits and apply it to both skills. For instance, our Alertness lets you re-roll 5 or less for both skills, but no Take 10 change.
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