Quartz
Hero
How do you do it? Give me ideas for signature items!
Spellcasters are easy as you work off spell slots: instead of saying the item grants a particular spell and thus being superceded when the PC gets well above that level, you say it grants a particular domain, or an extra spell slot of the PC's highest level etc. That way the item scales with the PC.
But what about non-spellcasters? The fighters, the rogues, et al? How do you do it for them? A plain +1 item is going to be thrown over for a plain +2 item, for instance, and there may be player jealousy if the spellcasters' items get better and better but the non-spellcasters' items do not. Conversely if you front-load the non-spellcasters' items vis-a-vis the spellcasters'.
Doing something like an item that adds the proficiency bonus to damage is a start but seems lame and lacks the 'Wow!' factor.
Spellcasters are easy as you work off spell slots: instead of saying the item grants a particular spell and thus being superceded when the PC gets well above that level, you say it grants a particular domain, or an extra spell slot of the PC's highest level etc. That way the item scales with the PC.
But what about non-spellcasters? The fighters, the rogues, et al? How do you do it for them? A plain +1 item is going to be thrown over for a plain +2 item, for instance, and there may be player jealousy if the spellcasters' items get better and better but the non-spellcasters' items do not. Conversely if you front-load the non-spellcasters' items vis-a-vis the spellcasters'.
Doing something like an item that adds the proficiency bonus to damage is a start but seems lame and lacks the 'Wow!' factor.