Infiniti2000
First Post
IMO, allowing Swift spells is a big deal. If persistent spell is in use in the campaign and the DM allows it on Swift spells, then no can do.TracerBullet42 said:Casting Time: 1 swift action
There's no such thing. You probably intend "Personal" as others have listed.TracerBullet42 said:Range: Self
If you use a range of "personal", you drop these two sections. You don't roll a save and SR doesn't even apply.TracerBullet42 said:Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Up to this point, it looked fine, but I don't understand this at all. It makes zero thematic sense and thus I would strike it from the spell.TracerBullet42 said:Additionally, the grappled creature may make an immediate grapple check (or escape artist check) to break free of the grapple.
But for the same reason you need to remove the focus.TracerBullet42 said:What do you think? I removed the somatic component, thinking as a swift action with the bow drawn, it just wouldn't really work otherwise.
So, you want to injure an opponent and then release it from your ally's grapple? How does that make sense at all? The only way I can see that to be useful is to use a healing arrow on your ally who got grappled by a huge creature. I don't agree with it at all. Getting rid of it, I think that 2nd level is maybe right. Not always useful, but the 1 round / level and swift action will be much more useful than true strike.TracerBullet42 said:And I really like the idea of granting the extra grapple/escape artist check. Gives some extra kick to the spell. That's why I think it works as a 2nd level spell now.
My concern is that it's too low a level. You are basically negating the advantage of an opponent's grapple for 1 round / level. Combine this spell with disintegrate, etc. and a 2nd level spell eliminates a large number of creature's main advantage. I'm starting to think that 3rd level would be better (given swift).