frankthedm said:
I'd say a spell like this needs to be several levels higher. It helps the archer rogue capitalize far too much on an ally rigged to grapple. Maybe I put too high of a premium on the effect, but this is half of Improved Precise Shot.
Yes it is, you're right! But aren't most feats duplicated somehow by a spell? The downside of using a spell to get this effect is that spells are a limited resource. If that weren't a downside, then everyone would learn the spell
guidance instead of the feat Weapon Focus.
I'd make two versions of this spell. One based off of
guidance and the other built to be used in combat, based off of
true strike. It's worth noting that the latter is pretty close to what you're trying to get.
Grapple Shot
Divination
Level: Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: Creature Touched
Duration: 1 minute or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
This spell guides ranged attacks to strike true, even into a tangled wrestling match. The creature can fire a ranged attack into a grapple and, if it hits, strike the intended target without having a chance to hit any other targets.
Spell Focus: a strip of sweat-stained leather.
Unfailing Shot
Divination
Level: Rgr 1, Sor/Wiz 1
Components: V, F
Casting Time: 1 free action
Range: Personal
Duration: See text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Your ranged attacks are guided by magical insight to strike a target without fail. Your next single ranged attack roll (if it is made before the end of the next round) can ignore anything that might cause it to miss the intended target. This attack must be made against a known target that can be seen or has been seen within the last round.
Spell Focus: a strip of sweat-stained leather.
Note: When compared to
true strike, a 1st-level spell that only grants a better chance to not miss is pretty weak, so I improved the spell so that it's a Verbal-only, free action spell. Because it being a personal spell that only affects one attack (based off of
true strike), I made it apply to
all miss chances (implying of course, concealment and grapple both). If that's not to your liking, it could be changed to last longer and be 1 standard action for casting time, but if it lasts much longer than 1 round/level I think it would be too long for a 1st-level spell.