Sejs said:I'd either make the duration 10 minutes/level, or keep the duration 1 round/level and only make it a swift action to cast.
No, you got it mostly right, except there is just one spellcraft check at the end of the research [15+ spell level IIRC]. The only thing missing was the fact the Character has to start paying the costs before the DM starts to work with the PC to balance the spell. The DMG calls that out as the purpose of the research.wurp said:I'm going to second that note about page 198 in the DMG. There are rules there for spell creation.
I believe they say it takes 1 week per spell level to create it, costs 1000gp per week, and requires a spellcraft check, DC = spell level + 10.
I could be wrong, though.![]()
frankthedm said:Now I am going to sound mean, but I'd say a spell like this needs to be several levels higher. It helps the archer rogue capitalize far too much on an ally rigged to grapple. Maybe I put too high of a premium on the effect, but this is half of Improved Precise Shot.
Improved Precise Shot [General]
Prerequisites
Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11.
Benefit
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.
In addition, when you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen.
Sejs said:I'd either make the duration 10 minutes/level, or keep the duration 1 round/level and only make it a swift action to cast.
frankthedm said:I'd say a spell like this needs to be several levels higher. It helps the archer rogue capitalize far too much on an ally rigged to grapple. Maybe I put too high of a premium on the effect, but this is half of Improved Precise Shot.
TracerBullet42 said:I've looked over the SRD, and can't seem to find the rules for creating new spells. Are they in there? Where might I find the necessary rules?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.