Perhaps this could be something someone could write? I think it would be fascinating read, if it looked at lots of RPG systems and broke them down into their components and looked at how well each works in the particular game genre and system it was designed for. I don't think it would sell a lot of copies, but I think there'd be lots of kudos from within the games industry if the book was good.There really isn't such a thing, to my knowledge. The thing is, there are as many ways to design game systems as there are people on planet Earth. To wit, some games use cards, some use dice, some use colored stones, some don't use randomizers at all. Some games define characters with numbers, other with words, some with picture and even lumps of clay. Some games are about resolving tasks, other about resolving scenes, still other about collaboratively creating stories.
Thanks I'll try them out.If I were you (and I was, once) I'd go check out The Forge and Story Games. More open design goes on at these two sites than any others that am aware of (i.e., designers do step by step design on the forums, post playtest files for download, have brainstorming sessions, etc). Be warned, however -- there is also a lot of potential boobery at both of these sites. The trick is to take the good and leave the BS, though it's up to every individual to decide what constitutes "good" and what constitutes "BS" (sometimes the line between the two is fine).
Thanks. Yes I know about that. Unfortunately I have no choice in the matter.Good luck, and welcome to game design! Have fun (because God knows there's not very much profit in it)
It depends what game you are trying to create. How will it be supposed to play. Then you create the rules to fit your gaming concept. Obviously you must have some experience.