From a thread on rec.games.frp.dnd:
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From: [email]jhertsch@msn.com[/email] (James W. Hertsch III)
Newsgroups: rec.games.frp.dnd
Subject: More creative cursing
Date: 12 Apr 2002 09:03:20 -0700
Only one person joined me in this last time for a -6 Charisma curse,
but I'll charge forward nonetheless. My challenge to you guys:
Consider each of the gods in the PHB (or from FR, if you like). How
would a curse that give a -6 to Wisdom manifest if administered by a
cleric of those gods?
My ideas:
Vecna:
The Cat out of the Bag: Vecna is the patron of Secrets, but certain
of his followers specialize in uncovering others' secrets, laying them
bare to others; the lich god feasts on the ensuing chaos. When this
curse is placed on an individual, often a counselor or other trusted
person, he loses much of his discretion, gaining the habit of blurting
out things tha the should not say. -6 to Wisdom.
Pelor:
The Curse of Darkness: To many, the sun is not merely the source of
life. As the greate light in the sky, it also grants knowledge and
clarity. Just as Pelor grants this wisdom, he can take it away. When
an individual has sinned greatly against goodness, one of Pelor's
clerics might remove that person's insight. When afflicted with this
curse, a person finds it much harder to make moral choices; things
that once seemed crystal clear are muddied; overall the individual's
perceptions take on a hint of darkness, confusing his senses as well.
-6 to Wisdom.
Your turn!
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From: Jacob Frey <jfrey2@rochester.rr.com>
Newsgroups: rec.games.frp.dnd
Subject: Re: More creative cursing
Date: Fri, 12 Apr 2002 18:19:12 GMT
you hooked me...
Heironeous:
Curse of Indecision: A a patron of valor and justice, one important
trait to Heironeous' followers is making good decisions. This trait
shows itself by being able to make good decisions on tactics in battle
and also to make good judgements in the courts. A person struck with
this curse would be extremely indecicive and not be able to judge which
option is the best. When posed with a decision, they would stand there
mulling it about for at least twice as long as normal. -6 to Wisdom.
How was that?
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