Creative Exercise: The Sovereign Dominion of Eyros

Welcome Melkor,

there is a minor nitpick with the senators. The 6 gnomish senators are listed to be all members of the Praes Thanatos. I think the Praes Thanatos were envisioned to be 90% necromancers at least.

Contribution:
Debate in the senate is often interrupted by duels. All requirements for a duel are fulfilled in the senate. A special circle is the dueling place where combatants meet. Xirian dal-Taljik ty-Mulcibe of the Draconic Legacy is the current High Priest of the High Chamber and one of the few priests able to cast spells from the 9th veil. He and his staff of priests takes care of the wounds of the senators.

Kyatha dal-Malarn ty-Zhal is the current Head Judge of Violent Debate. The Head Judge is the most accomplished duelist of the senate and the judge of duels.

Rules for Duels are modified in the senate. The Head Judge is allowed to declare one duelist the winner before his opponent is unconscious, if he is clearly superior. If the senate disagrees the grand monarch or the speaker of the senate can declare one the victor. If only one of the dueling houses disagrees, they can challenge the head judge to a duel and nominate one of their own as duelist. As Kyatha has won all her challenges during her term as head judge, this is only done if one of the houses wants to teach one of their own senators a lesson.

The gnome senators are rarely challenged to a duel. It is considered bad manners and foolish to beat up a necromancer. If there is a point of debate the necromancers are expected to use their wits instead of their brawn. A Praes Thanatos senator got the right to nominate a champion in their stead but they consider it as option of last resort. All gnomish senators are proud of their debating skills and would rather back down than send in a champion. Only if the cause is important enough the Thanatos call in one of their Cestii bodyguards.
 
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Sarellion said:
Rules for Duels are modified in the senate. The Head Judge is allowed to declare one duelist the winner before his opponent is unconscious, if he is clearly superior. If the senate disagrees the grand monarch or the speaker of the senate can declare one the victor. If only one of the dueling houses disagrees, they can challenge the head judge to a duel and nominate one of their own as duelist. As Kyatha has won all her challenges during her term as head judge, this is only done if one of the houses wants to teach one of their own senators a lesson.
Other rules may be agreed upon between two senators as well. These would include agreements that the challenge be determined by the first strike that hits, or to not attack certain body parts. These are often decided between generally friendly senators, who do not wish to risk their friendship over some point of protocol, for example.
 

Sarellion said:
there is a minor nitpick with the senators. The 6 gnomish senators are listed to be all members of the Praes Thanatos.

As the one that established the Praes Thanatos gnomish senators, might I offer an amendment?

[contribution]
The Praes Thanatos are charged with the appointment of each of the six province's gnomish senators. Sometimes these senators are appointed from their own ranks, but are often drawn from the wealthy gnomish merchant houses. Currently there are three senators who are merchant house leaders (known as a Dom if male, Doma if female). The other three are politically savvy members of Praes Thanatos, one of which is a young Half-Gnome/Half-Dryad, the eldest daughter of the bloodwillow Dryad Sania.
[/contribution]

As for other specialties within Praes Thanatos, I think it would be OK save for one rule, necromancy may not be taken as an oppositional school.
 
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Arkhandus said:
Hrmmm....this would suggest then that the Twelve are either the petrified forms of whatever long-ago sealed Taufenacht's power away, or the Twelve are just a circle of big rocks infused with the souls of the creatures who bound Taufenacht's power...... Or something like that. Just pointing out, I personally don't think it contradicts what has already been established about the Twelve (which is very little, anyway).

Hmm having the eggs contain spirits of the Twelve is certainly something I didn't expect when I introduced the either eggs or the Stone circle (and the AI trapped beneath it) - I left it open for further extrapolation so wont disavow the direction its taking or that the Twelve may be losing their mystery as they are further quantified :\ but we do have the problem of the other 8 of Twelve and where and/or what they may be
 

It was never stated that the Praes Thanatos are exclusively necromancers, and it makes sense that some may be specialized in other schools. Though they are certainly at least mostly necromancers, that doesn't mean that other kinds of mage have to be an unimportant/insignificant minority, that just doesn't make sense (they'd probably just all be necromancers instead of only having a tiny handful of other mages, as there'd be little use for just a meager few of some other specialty). There is no need to give specific numbers, as they likely fluctuate over time anyway. "Most", "many", "a few", "a majority", "a sizeable minority", and such are perfectly acceptable terms for description.

And we aren't supposed to be telling people to change their contributions just because they don't fit "our" individual ideas about the setting. I only point out inconsistencies with previously-established facts. The originator of a contribution is not supposed to be dominator of how that contribution is used. Anyone can contribute their own twists and ideas on previous additions, so long as they do not contradict the established facts nor contradict the general spirit of what's already been contributed. The contributor of an organization, location, nation, creature, or whatever does not "own" that which they contributed in the sense of being able to control what's done with it by other posters. Suggestions are fine but not if overdone or forced, and as Mouseferatu said, we should let a matter lie after about 2 posts of questioning/suggesting/asking about it.

So far as I'm concerned, for instance, you could contribute something along the lines of "Orrukar is really Taufenacht's secret powerbase in Eyros" or "Mo'ahhim is really a land of exiled rogue celestials" or "Cururultar is really just a rogue manifestation of Taufenacht" or whatever you please, and I won't much care.

*and now back to your regularly scheduled programming*
*this message brought to you by the Eyros Continuity And Etiquette Commitee (not really)*
 

PS have we infact established that Oahati, Moa'ahi and Nintei are sepearate countries or can I post that they are all tribes/nations within Indracca (for instance)
 

Contributions concerning Deathskulls, violent group of halfing Bucaneers mentioned once, I hope it will fit well:

Leader and founder of the Wraithman Deathskulls, Garthar Deathskull, is huge halfing that can almost equal grown human in size. He has reputation of a terrible warrior, unmatched in his rage , with tatoos covering his entire body, some of them carved deeply in flesh. Garthar`s men delight in violence, drinking from the skulls of their victims( some even say they drink their blood), and there are gossips of much darker practices, including ritual torture.
It is rumored that Demons from hell fight alongside Deathskulls, as there is a statue at the prow of Garthar`s capital ship, Crimson Wave, resembling an image of great Demon with many arms, each wielding diffrent weapon which some Sages speculate to be an aspect of Fiendish Lord of Battle and Bloodshed, The Bladed Tyrant, Cururultar. There are many rumors about halfing sorcecer who never shows his face, that is almost always at the side of Deathskull. Despite those rumors, or maybe attracted by them, many young halfings join Deathskulls, for there is never shortage of loot and battle when fighting on Garthar`s side, and some delight in the dread that Wraithskulls inspire.
 
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The demonlord is named Cururultar or do you mean that Curultaar the halfling name for him?

Please take a look at post 904 on the previous page how halfling ships look like. I think it would be better to change the demon mast to a demon figurehead. I mean a statue at the prow of the ship. I am not sure if figurehead is the right word.
 

Sarellion said:
The demonlord is named Cururultar or do you mean that Curultaar the halfling name for him?

Please take a look at post 904 on the previous page how halfling ships look like. I think it would be better to change the demon mast to a demon figurehead. I mean a statue at the prow of the ship. I am not sure if figurehead is the right word.

I made corrections, is it better now?
 

Arkhandus said:
And we aren't supposed to be telling people to change their contributions just because they don't fit "our" individual ideas about the setting. I only point out inconsistencies with previously-established facts. The originator of a contribution is not supposed to be dominator of how that contribution is used. Anyone can contribute their own twists and ideas on previous additions, so long as they do not contradict the established facts nor contradict the general spirit of what's already been contributed. The contributor of an organization, location, nation, creature, or whatever does not "own" that which they contributed in the sense of being able to control what's done with it by other posters. Suggestions are fine but not if overdone or forced, and as Mouseferatu said, we should let a matter lie after about 2 posts of questioning/suggesting/asking about it.

I hope I didn't come off as acting in a proprietary manner. I only mentioned being the originator of a contribution to establish my newest contribution as a reconciliation of the new information with the original intent. I'd rather help find ways to make problematic contributions work than claim some veto power. I like the idea of the Gnome merchant houses, I gives the people who want to play a Gnome in Eyros another option. :cool:
 

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