Creative Exercise: The Sovereign Dominion of Eyros

No Twiggly, my post wasn't directed at your modification, you can change your own contributions as you please. I was saying that people shouldn't be trying to convince you to change your stuff just because they personally would prefer it a different way just for their own personal convenience. I didn't want Mouseferatu or Rystil Arden to have to come and play "bad cop" again just trying to reinforce the original rules and intent of this creative exercise.

O'hoa'ti'neumas, Mo'ahhim, and Nientei are all separate nations in the extremely far east, mostly separated from Eyros by the eastern sea, this has been established. They are not related to Indracca, but rather, the Grand Monarch of Eyros suspects that the Sultan of Indracca may have contacted these foreigners to forge some kind of alliance to take down Eyros. No evidence of it has thus far been mentioned, but it was said that the Grand Monarch is suspicious that this may be the case.

Cururultar the Bladed Tyrant is a fiendish lord like Taufenacht but as of yet has not been established as equal nor greater nor lesser, merely rivalling to some extent. Melkor was saying that the halfling ship had a prow or figurehead of some sort that supposedly represented this demon lord.
 

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...one of which is a daughter of the bloodwillow Dryad Sania...
I thought the daughters of the Bloodwillow were not quite adults.

I consider the declaration of specific schools of magic to be a borderline rules distinction. Necromancer of Praes Thanatos, in this setting, is a title as well as a type of power. An official breakdown of the Praes Thanatos by school specialties is a rules distinction, unless you want to talk about lines of research. There's no problem with a Necromancer conducting research into Enhantment and Transmutation effects, its just not their forte.

Not all halfling ships have to be the same. The Deathskull pirates sound like they are probably the most infamously evil on the seas- they might easily have a unique ship to match their reputation. In fact, they sound several orders of magnitude more sinister than any other pirate mentioned. I would imagine they are not welcome in New Haven.

Contribution:

The nation of Fyza is on the landmass of Xaleris. Its marshy shores and the mazelike canyons on its landward borders have given it the defenses necessary to be the first to break away from the Old Empire. 200 years ago, the inability of Xaleris to effectively get troops to an area not worth magical punnishment led to the local governers becoming the next thing to prisoners in their own homes. These people were essentially under the orders of local counselors selected by the Fyzars, whose suggestions were ignored at there peril. The Cult of Fools was systematically murdered or chased out of Fyza 80 years ago. For the last ten years, Fyza has been free.

Over the last century, quiet observers from Fyza have made their way to New Haven and out into the world, to see it through the ideas of a future sovereign nation. In the last few years, official representatives have been sent to New Haven to set up an embassy for official talks with other countries. The Fyzars are extremely paranoid about letting any foreigners onto their lands. As a result of their presence, Eyros has sent a representative to New Haven for the first time. This individual is being actively ignored by the halflings, and is trying to determine what it would take to secure Fyza as an invasion point into Xaleris.

Fyza is a culture of fishermen and woodworkers. They have a strong warrior tradition that they've been slowly reviving- it involves lots of standing still and eye-reading followed by brutal attacks. They have a very quiet, mercurial sense of humor- they might chuckle lightly, go dead serious and threaten your life, and seeing you understand, laugh once again at your reactions. They do not hold grudges, but have a tendency to assume power always corrupts.
 

Khorod said:
...one of which is a daughter of the bloodwillow Dryad Sania...
I thought the daughters of the Bloodwillow were not quite adults.

Here's the relevent quote:

Sania is a bloodthirsty fiendish dryad necromancer who has sprung up as the spirit of an elder Bloodwillow in Praes Thanatos's secret orchard. She is the source of Praes Thanatos's newest secret necromancy techniques, and she initiates the Patriae Sicarii, an all-male elder council of Praes Thanatos gnomes, in the darkest depths of necromancy...and perhaps other things as well. As a result, a small but significant number of powerful female half-gnome/half-dryad necromancers is rising in the upcoming generation. Will they become a threat to the Patriae Sicarii's hegemony?

I think there is some wiggle room there, but I'll alter it a bit to make it clear this is a very recent turn of events.
 

I'm the one who originally created Sania, and although it doesn't really matter, I think that having the eldest daughter or so of Sania being mature at the current time is not only a good idea, but my original intention. There just aren't enough to cause any problems for the PS's all-male hegemony yet. So good going Twiggly, and nice post.
 

Just popping in to say I haven't been contributing or working on the wiki because I jammed* my thumb skiing over spring break, which makes typing and using my mouse annoying. It's getting better, so I should be able to finally get to the wiki after not too long.


* It's probably not broken, but they aren't totally sure yet:\


@ Mouse: I'd be happy to help with the PDF once my thumb heals.
 
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Hmm...this should let halfling pirate PCs exist in Eyros more easily.

Contribution:

Darrenback's tatoo, in addition to its weighty symbolism, is enspelled with a minor dweamour, the halfling bard spell Enlarge Self, which lasts for hours instead of minutes. He, like other halflings familiar with the magic, uses it to masquerade as a human, as a halfling under the effect of this spell is virtually indistinguishable from a human. Additionally, Darrenback's use of this spell makes his romance with Felra even more likely to elicit scandalous whispers were it to leak out.
 

Rystil Arden said:
Darrenback's tatoo, in addition to its weighty symbolism, is enspelled with a minor dweamour, the halfling bard spell Enlarge Self, which lasts for hours instead of minutes. He, like other halflings familiar with the magic, uses it to masquerade as a human, as a halfling under the effect of this spell is virtually indistinguishable from a human. Additionally, Darrenback's use of this spell makes his romance with Felra even more likely to elicit scandalous whispers were it to leak out.

Contribution:

The distant hordelands of O'hoa'ti'neumas are swarming with the O'hoa'ti tribes, human barbarians dedicated to lives of chaotic hedonism and violence, ruled by their bloodpriests and the supposed gods they serve. Bloodpriests range from scheming bloodmagi to rampaging bloodspell zealots, and they claim to serve the will of the Hungry Gods from the Burning Heart in Sky's Jealous Embrace, apparently sun-gods known in O'hoa'ti legend as previously the Joyous Gods. O'hoa'ti bloodpriests teach their kin and disciples to fight for the Hungry Gods and feed them blood to preserve their lives, until the day all worthy O'hoa'ti warriors can stand beside them and fight the Greedy Gods, to take back the Burning Heart from Cold Lord Sky and restore it as Life's Radiant Heart, "reforming the original paradise". A strange religion, given the O'hoa'ti ways of life, which consist primarily of rampant hedonism and even more rampant killing.

Folk of other lands are quite certain, however, that in actuality the O'hoa'ti's supposed gods are actually demonic patrons, who grant the bloodpriests magic in exchange for blood sacrifices and much more vile acts, unwitting (though not exactly unwilling) minions of demonic lords who wish to spread strife and evil in the world. O'hoa'ti hold cannibalistic and masochistic rites during the several 'holy days' of their religion, though some continue these practices throughout the year. Though many O'hoa'ti are vile and offensive, some are merely hedonistic and competitive, such as the O'hoa'ti gladiator champion D'achao the Bronze. Even the Mo'ahhi and Nientese humans, who occasionally ally with the hordes, doubt the O'hoa'ti religion and believe the barbarians are truly demon-worshippers. Not that they seem to have any particular problem with that, so far as foreigners (including the O'hoa'ti) can tell.
 


Mouseferatu said:
Rystil, any chance of another update? I'm still neck-deep in other, or I'd tackle this one myself...
Oh, sure. I thought we were updating on the Wiki, or I would have done one sooner. Since people were complaining about super-giant updates, I'm going to just include the new info in this next one to keep it concise.
 

Rystil Arden said:
Oh, sure. I thought we were updating on the Wiki, or I would have done one sooner. Since people were complaining about super-giant updates, I'm going to just include the new info in this next one to keep it concise.

D'oh! Forgot all about the Wiki. :o

Can we tell that I've been distracted lately?
 

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