XXX
Gargantuan Vermin
Hit Dice: 23d8+230 (333 hp)
Initiative: -5
Speed:
Armor Class: (-5 Dex, -4 size, +x natural)
Base Attack/Grapple: +17/+41
Attack: Tentacle +25 melee (2d8+12 plus 2d8 electricity plus poison)
Full Attack: 4 tentacles +25 melee (2d8+12 plus 2d8 electricity plus poison)
Space/Reach: 20 ft./15 ft. (100 ft. with tentacles)
Special Attacks: Digestive polyps, electricity, improved grab, poison(, psionics or spell-like abilities)
Special Qualities: Amorphous, blindsight 250 ft., damage reduction 15/-, levitate, vermin traits
Saves: Fort +23, Ref +2, Will +2
Abilities: Str 34, Dex 1, Con 31, Int -, Wis 1, Cha 14
Skills: Hide +23
Environment: Any aquatic
Organization: Solitary or hive (1 plus 2 - 20 monstrous jellyfishes)
Challenge Rating: ???
Treasure: None
Alignment: Always neutral
Advancement: 24 - 31 HD (Gargantuan); 32 - 69 HD (Colossal)
The xxx is a colony of polyps living in close symbiosis, similar to the man-o-war, but reaches the size of a small island. As large as it is, it is hard to see since it is mostly transparent except for purple veins running through its body and its enormous tentacles. A/n xxx produces some strange effect that causes smaller jellyfish to congregate around it, sometimes forming a strange hivemind capable of creating psionic abilities. A side effect of the gathering is the appearance of the normally subterranean oddities known as flumphs around the xxxs. While normal creatures would propably be annoyed by the flumphs, the xxx found a simple and elegant solution to this dilemma. It considers flumphs to be a delicasy.
Combat
An opponent can make sunder attempts against a xxx’s tentacles as if they were weapons. A/n xxx’s tentacles have 40 hit points. If a/n xxx is currently grappling a target with one tentacle, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a/n xxx’s tentacle deals damage to the xxx equal to half the limb’s full normal hit points. A/n xxx usually has 8 tentacles capable of attacking, but only four can do so in a normal situation. If it loses all but 2 tentacles, it withdraws from combat. A/n xxx regrows lost tentacles within 2d4 days.
Digestive Polyps (Ex): A/n xxx can try to convey a grabbed opponent of up to two sizes smaller into one of its digestive polyps by making a successful grapple check. The "swallowed" creature takes 2d8+12 points of bludgeoning damage and 16 points of acid damage per round from the xxx's digestive polyp. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 40 points of damage to the polyp (AC y). Once the creature exits, the polyp releases all other creatures it holds; another swallowed opponent must cut its own way out.
A Gargantuan xxx's digestive polyp can hold 1 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents. The number of digestive polyps a/n xxx has is limited, but in most cases can be treated as unlimited.
Electricity (Ex): The tentacle attacks of a/n XXX deal an additional 2d8 points of electricity damage with each successful hit.
Improved Grab (Ex): To use this ability, a/n xxx must hit with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to convey the victim into its digestive polyps the following round.
Poison (Ex): Injury, Fortitude save DC 31, initial and secondary damage 1d6 points of temporary Strength damage.
Amorphous (Ex): As a being made up of a large number of comparably small creatures, a/n xxx is not subject to flanking and critical hits.
Levitate (Su): By inflating its float, a/n xxx can levitate as per the spell for 1 minute per point of Constitution bonus per day. A typical xxx can thus levitate for 10 minutes per day.
Vermin Traits: Immune to mind-affecting effects.
Skills: XXXs receive a +40 racial bonus to Hide checks, as they are highly transparent. Despite their size, they are extremely hard to spot.