D&D 3.x Creature Catalog 3.5 Overhaul Project


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Yeah, I was thinking about that, too.

I think we should use the lantern archon as a model. It is corporeal, has a Str score of 1, and a grapple modifier.
 

Also, since these fellas are linked to the agathion, I hereby surrender my request for the colossus to the next batch to make room for the agathion next.
 

Summon Angel (Sp): Once per day a light angel can attempt to summon 1 agathion with a 50% chance of success. This ability is the equivalent of a Xth-level spell.

Rejuvenation (Su): Light angels may only be destroyed on their home plane. If reduced to -10 or fewer hit points on another plane, they dissipate and reform on their home plane in one month.
 

Lights are champions of good and will readily engage in combat with evil creatures. By coming into contact with an evil creature, a light can make an energy attack that will inflict 1-12 points of damage per hit. This attack will not affect beings of good alignment. Because the attack is a form of energy, nonmagical protection is not considered when determining the armor class of a light's opponent. Any magical protection, including magical armor, is considered, but only the "pluses" of the armor offer protection. For example, if a light is attacking a man in plate mail, + 3, his effective armor class would be 7 (for the + 3) rather than the standard 10. Bracers of defense, AC 4 would remain AC 4.

In contact with an evil creature, a light's energy attack inflicts 1d12 points of damage per hit. This attack does not affect creatures of good alignment. Because the attack is energy, nonmagical protection is not considered when determining the Armor Class of a light's opponent; only the "pluses," of magical armor or other defenses offer protection, regardless of the opponent's alignment. For example, if a light attacks a man in plate mail + 3, his effective Armor Class is 7 (for the +3) rather than the standard 10. Bracers of defense, AC 4 would remain AC 4.

Lightstrike (Su): A light's touch attack functions similar to a brilliant energy weapon, ignoring nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the light energy passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) Unlike a brilliant energy weapon, the lightstrike can harm undead. Only evil and neutral creatures are harmed by a lightstrike; good creatures are unaffected, and it deals only half damage to creatures who are neither good nor evil.

Should we allow it to do additional damage to creature's vulnerable to sunlight, like the searing light spell? How about extra damage to evil outsiders like the holy smite spell?

Also, I figured it would make more sense to list the damage on the attack lines.
 

? protection from evil, always active
? dispel evil, 3 times per day
? continual light, 7 times per day
? light
? bless
? hold person, 7 times per day

In addition to at common to all aasimon, lights also have the spell-like abilities protection from evil (always active), dispel evil (3 times per day), continual light (7 times per day), light, bless, and hold person (7 times per day).

Spell-Like Abilities: At will - aid, augury, bless, change self, detect evil, detect good, detect magic, light, protection from evil (always active), read magic, and teleport without error. 3/day - cure serious wounds, dispel evil. 7/day - daylight, hold person. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level).

Spell-Like Abilities: At will—aid, bless, detect evil, light; 7/day—continual flame, daylight, hold person; 3/day—dispel evil (DC X), polymorph (self only). Caster level 12th. The save DCs are Charisma-based.

I added polymorph 3/day as most of the angels seemed to have it. I removed augury, change self, read magic, and greater teleport as they don't seem to be common angel SLAs. I ditched protection from evil as the angel's protective aura covers that.

EDIT: I went through all the official angels, and found the following common spell-like abilities among them. So we'll probably want to add some of these to the list suggested above.

Aid -- all but planetar
continual flame - all
dispel magic or greater dispel magic - all but movanic deva
detect evil - all
discern lies - all
polymorph - all
cure X wounds - all devas
heal - astral deva, solar
holy smite - all
plane shift - all devas
remove curse - all
remove disease - all
remove fear - all
commune - monadic and movanic devas, solar
raise dead - all except astral deva and solar (solar has ressurection, though)
lesser and greater restoration - planetar and solar
power word stun - planetar and solar
waves of fatigue - planetar and solar
waves of exhaustion - planetar and solar
earthquake - planetar and solar
power word stun - planetar and solar
mass charm monster - planetar and solar

Always active on "greater angels" (planetar and solar): detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the angel can reactivate them as a free action.
 
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4th feat - Empower Spell-like Ability (Cure Serious Wounds) ?

I like Shade's Lightstrike write-up although I'm not sure about the proposed extra damage though there's not that many light effects that are treated as sunlight..

Regards
Mortis
 

Shade said:
Spell-Like Abilities: At will—aid, bless, detect evil, light; 7/day—continual flame, daylight, hold person; 3/day—dispel evil (DC X), polymorph (self only). Caster level 12th. The save DCs are Charisma-based.

I added polymorph 3/day as most of the angels seemed to have it. I removed augury, change self, read magic, and greater teleport as they don't seem to be common angel SLAs. I ditched protection from evil as the angel's protective aura covers that.
You've also removed Cure Serious Wounds, Was that deliberate?

Regards
Mortis
 


Shade said:
Yes, since it's not a deva and didn't have it before. I'm not opposed to adding it back, though.
I'm fine with it being removed, its just that you didn't mention it.

It does however negate my 4th feat suggestion. Any other spell-like ability we could empower?

Regards
Mortis
 

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