D&D 3.x Creature Catalog 3.5 Overhaul Project

I think the SR needs a boost. The lowliest angels have SR 22.

Movanic deva (CR 9) = SR 22
Monadic deva (CR 12) = SR 22
Astral deva (CR 14) = SR 30
Planetar (CR 16) = SR 30
Solar (CR 23) = SR 32
 

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more comments soon... i am late for lunch. ;)

Mortis said:
Is it incorporeal?

Then we'll need to the incorporeal subtype, otherwise it needs a Str score and a Grapple bonus.

Shade said:
Yeah, I was thinking about that, too.

I think we should use the lantern archon as a model. It is corporeal, has a Str score of 1, and a grapple modifier.

No, it should not be incorporeal. I was just not sure what to do with it at the time. :) what should we do about natural armor?

Shade said:
Also, since these fellas are linked to the agathion, I hereby surrender my request for the colossus to the next batch to make room for the agathion next.

As you wish. I certainly don't disagree with that choice. :)

Shade said:
Rejuvenation (Su): Light angels may only be destroyed on their home plane. If reduced to -10 or fewer hit points on another plane, they dissipate and reform on their home plane in one month.

Where did you get that from? :)
 
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Shade said:
Damage reduction X/evil

10?

Shade said:
Lightstrike (Su): A light's touch attack functions similar to a brilliant energy weapon, ignoring nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the light energy passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) Unlike a brilliant energy weapon, the lightstrike can harm undead. Only evil and neutral creatures are harmed by a lightstrike; good creatures are unaffected, and it deals only half damage to creatures who are neither good nor evil.

Should we allow it to do additional damage to creature's vulnerable to sunlight, like the searing light spell? How about extra damage to evil outsiders like the holy smite spell?

I don't think it needs to do extra damage to evil outsiders, but I do like the extra damage (doubled?) to creatures vulnerable to sunlight. :)

Shade said:
Spell-Like Abilities: At will—aid, bless, detect evil, light; 7/day—continual flame, daylight, hold person; 3/day—dispel evil (DC X), polymorph (self only). Caster level 12th. The save DCs are Charisma-based.

I added polymorph 3/day as most of the angels seemed to have it. I removed augury, change self, read magic, and greater teleport as they don't seem to be common angel SLAs. I ditched protection from evil as the angel's protective aura covers that.

PSMC1 said:
All aasimon have the spell-like powers aid, augury, change self, comprehend languages, cure serious wounds (3 times per day), detect evil, detect magic, know alignment, read magic, and teleport without error. They can travel freely throughout the Upper Planes and may enter the Astral and Prime Material Planes at the request of a greater power. Specific missions may briefly take an aasimon to the Lower Planes.

If augury, change self, read magic, and greater teleport are no longer angel spells, removing them is fine. What of comprehend languages (or is that handled by tongues?), cure serious wounds, and detect magic? Feel free to toss on SLAs common to all angels.

Mortis said:
It does however negate my 4th feat suggestion. Any other spell-like ability we could empower?

We can consider that. :)

Shade said:
I think the SR needs a boost. The lowliest angels have SR 22.

Movanic deva (CR 9) = SR 22
Monadic deva (CR 12) = SR 22
Astral deva (CR 14) = SR 30
Planetar (CR 16) = SR 30
Solar (CR 23) = SR 32

SR = CR + (9-16) ? ;) are we keeping the Light at CR 10? We need to go at least SR 22 then.
 

Comprehend languages is indeed covered by the tongues spell. And its fourth feat should be Dodge, since it already, mysteriously, has Mobility ;)

Demiurge out.
 

BOZ said:
No, it should not be incorporeal. I was just not sure what to do with it at the time. :) what should we do about natural armor?

The lowly lantern archon has +4 nat armor, so we can give it however much we feel it needs.

BOZ said:
Where did you get that from? :)

My noggin. ;)

BOZ said:

Sounds good.

BOZ said:
I don't think it needs to do extra damage to evil outsiders, but I do like the extra damage (doubled?) to creatures vulnerable to sunlight. :)

Cool.

BOZ said:
If augury, change self, read magic, and greater teleport are no longer angel spells, removing them is fine. What of comprehend languages (or is that handled by tongues?), cure serious wounds, and detect magic? Feel free to toss on SLAs common to all angels.

Those two are judgement calls, as they aren't common to angels.

BOZ said:
SR = CR + (9-16) ? ;) are we keeping the Light at CR 10? We need to go at least SR 22 then.

Let's see how it looks in homebrews before assigning CR and spell resistance. ;)
 

Spell-Like Abilities: At will—aid, bless, detect evil, light; 7/day—continual flame, daylight, hold person; 3/day—dispel evil (DC X), polymorph (self only). Caster level 12th. The save DCs are Charisma-based.

Looking over the comman angel SLAs, we should add dispel magic or greater dispel magic, discern lies, holy smite, remove curse, remove disease, remove fear, and raise dead.

Possible, depeding on how we feel they fit between the devas and "greater" angels:
plane shift, cure X wounds, commune, lesser and/or greater restoration, power word stun,
waves of fatigue, waves of exhaustion, earthquake, mass charm monster.
 


Since it falls somewhere in power between the movanic and monadic devas, how about we just add cure serous wounds 3/day and commune 1/day from the 2nd list, and go with dispel magic rather than greater dispel magic?

That would give us:

Spell-Like Abilities: At will—aid, bless, detect evil, discern lies (DC X), light; 7/day—continual flame, daylight, hold person; 3/day—cure serous wounds, dispel evil (DC X), dispel magic, polymorph (self only); 1/day—commune, raise dead. Caster level 12th. The save DCs are Charisma-based.

Should the following be at will or 3/day: holy smite, remove curse, remove disease, remove fear?
 


Movanic and Monadic Deva (CR 10 and 12): 3/day for all
Astral Deva (CR 14): At will for all

I figure that since its closer in probable CR to the first two, that we should follow their lead.
 

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