D&D 3.x Creature Catalog 3.5 Overhaul Project

BTW, hello:

"SPECIAL DEFENSES: Spell immunity, never surprised, +2 or better weapons to hit"

never surprised, so never flat-footed? flanked?
 

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That's probably why the astral deva has this...

Uncanny Dodge (Ex): An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.
 


Skills common to "lesser" angels: Balance, Concentration, Diplomacy, Knowledge (any three), Listen, Move Silently, Sense Motive, Spot.

We currently have...

Skills: 117 Concentration +14, Knowledge (any three) +13, Listen +18, Move Silently +12, Sense Motive +13, Search +11, Spot +18

Since it flies all the time, it probably doesn't need balance.

That leaves max ranks (13) in Concentration, Diplomacy, Knowledge (any three), Listen, Move Silently, Sense Motive, Spot.

The astral deva has a LA, so we can probably give this fella one.
 

Added DCs...

Spell-Like Abilities: At will - aid, bless, detect evil, discern lies (DC 19), light; 7/day - continual flame, daylight, hold person; 3/day - cure serous wounds, dispel evil (DC 20), dispel magic, holy smite (DC 19), polymorph (self only), remove curse, remove disease, remove fear; 1/day - commune, raise dead. Caster level 12th. The save DCs are Charisma-based.
 


I don't know about light aasimon with LA. I mean, they can't manipulate objects, which is one of the basic considerations for determining LA, as foretold in Savage Species. I mean, it can have an LA, but I don't know how well a light aasimon character would play.

Demiurge out.
 


should this be an ability?

"Good- or neutral-aligned characters must save vs. paralyzation every round they attack a light; a failed save means they miss."
 

How about treating it as if had a constant sanctuary effect vs. nonevil creatures?

"Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area effect. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. This allows a warded cleric to heal wounds, for example, or to cast a bless spell, perform an augury, summon creatures, and so on."
 

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