BOZ
Creature Cataloguer
Smilodon
first up will be the smilodon, since it will be the easiest and the only one i really have time for right now!
Smilodon
ok, the first thing you should notice is that the Beast class is gone. this creature existed on earth (as far as we know), and although it sometimes speaks like dennis leary, it is not unusual enough to qualify for Magical Beast, so it is now simply an Animal.
the only real change there is that brings its Hit Dice down to 7d8+35 (66 hp). as an option, we could increase its Con to bring the hp back up, but that may not be necessary.
the rest of its stat block should look something like this:
Initiative: +3
Speed: 30 ft (6 squares)
Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +4/+17 (if i calculated that right?)
Attack: Claw +12 melee (1d8+8)
Full Attack: 2 claws +12 melee (1d8+8), bite +7 melee (2d8+4)
Space/Reach: 10 ft/5 ft
Special Attacks: Pounce, improved grab, rake 2d4+4
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 26, Dex 17, Con 20, Int 2, Wis 12, Cha 6
it would now have 10 skill points (don't forget the special kitty skill bonuses!) and it gains 3 feats.
the rest of the stat block shouldn't change (and for most monsters, it won't - except for CR perhaps and LA).
the sources line will have to be updated as soon as i can recall where else the smilodon appeared.
the special attacks that the smilodon has have been updated for 3.5e as follows:
Improved Grab (Ex): To use this ability, a smilodon must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a smilodon charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 2d4+4.
besides that, there shouldn't be much else to change to the smilodon. discuss amongst yourselves, and we'll move on to the next monster tomorrow.
Edit: we don't really need all this extra text on here do we? when we move on to a new monster from now on, i'll just be replacing the text with a link to the old version.
first up will be the smilodon, since it will be the easiest and the only one i really have time for right now!
Smilodon
ok, the first thing you should notice is that the Beast class is gone. this creature existed on earth (as far as we know), and although it sometimes speaks like dennis leary, it is not unusual enough to qualify for Magical Beast, so it is now simply an Animal.
the only real change there is that brings its Hit Dice down to 7d8+35 (66 hp). as an option, we could increase its Con to bring the hp back up, but that may not be necessary.
the rest of its stat block should look something like this:
Initiative: +3
Speed: 30 ft (6 squares)
Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +4/+17 (if i calculated that right?)
Attack: Claw +12 melee (1d8+8)
Full Attack: 2 claws +12 melee (1d8+8), bite +7 melee (2d8+4)
Space/Reach: 10 ft/5 ft
Special Attacks: Pounce, improved grab, rake 2d4+4
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 26, Dex 17, Con 20, Int 2, Wis 12, Cha 6
it would now have 10 skill points (don't forget the special kitty skill bonuses!) and it gains 3 feats.
the rest of the stat block shouldn't change (and for most monsters, it won't - except for CR perhaps and LA).
the sources line will have to be updated as soon as i can recall where else the smilodon appeared.
the special attacks that the smilodon has have been updated for 3.5e as follows:
Improved Grab (Ex): To use this ability, a smilodon must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a smilodon charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 2d4+4.
besides that, there shouldn't be much else to change to the smilodon. discuss amongst yourselves, and we'll move on to the next monster tomorrow.
Edit: we don't really need all this extra text on here do we? when we move on to a new monster from now on, i'll just be replacing the text with a link to the old version.
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