D&D 3.x Creature Catalog 3.5 Overhaul Project

BOZ said:
Transfer to Glyptar (Su): If a maedar reaches 0 hit points and remains conscious, it can transfer its life force into the surrounding earth and rocks. This act kills the maedar’s body, but its spirit lives on. The maedar’s consciousness drifts through the ground until it encounters gemstones, such as feldspar or amethyst. The maedar’s spirit will permanently merge with such a rock crystal, becoming a glyptar (see below). The maedar’s mind eventually goes irrevocably mad from being trapped inside a tiny stone.

Lookin' good so far.

BOZ said:
A glyptar is a tiny crystal animated by the spirit of a maedar. When first formed, a glyptar is usually buried below the earth, and unable to free itself. If removed intact from the ground, the maedar’s spirit will be able to animate the crystal. A glyptar can fly at a speed of 25 feet per round, with perfect maneuverability. The glyptar retains the maedar’s mental abilities (Int, Wis, Cha).

What about its physical abilities?

BOZ said:
A glyptar can animate objects, as the spell, if firmly attached to an inorganic item (Caster level X). Such objects have the glyptar’s mental stats, and are directly under control of the glyptar. If a glyptar is set in the hilt or handle of a melee weapon, the glyptar may make attacks with the weapon, using the maedar’s base attack bonus (functions as dancing weapon??) and Strength bonus to damage. If a glyptar is set in the eye of a stone statue, the glyptar can animate the statue as if it were a stone golem. All of these effects end if the glyptar is removed or removes itself from the item.

-Caster level 20th? (That way, it can animate anything it's attached to).

-Dancing weapon comparison would probably work.

BOZ said:
A glyptar retains all of the maedar’s powers, except for the ability to transfer its spirit. A glyptar can use its stone to flesh attack, and can use this power through any object it is animating. A glyptar can use earth walk, taking any object it is animating with it; the phase door spell does not affect a glyptar moving this way. A glyptar also has the same immunities as a construct. It has both darkvision 90 feet and low-light vision, and can see into the Astral and Ethereal planes. (?)

You could modifiy the incantatrix's see ethereal ability, or just drop that last line:

See Ethereal (Su): Once per day, an incantatrix of 3rd level or greater can see into the Ethereal Plane for a number of rounds equal to her class level. She can see ethereal creatures up to 60 feet away, although they appear gray and insubstantial (as objects on the Material Plane appear to ethereal creatures). This does not give her any additional ability to attack ethereal creatures, but she can utilize spells and effects that affect ethereal creatures (such as force effects and abjurations) normally, so she could cast a magic missile at an ethereal creature.

BOZ said:
A glyptar only cooperates with living beings when it chooses to do so, and cannot be forced to comply. A glyptar is immune to telepathy and cannot speak, but can use an animated object to write out messages in any language that the maedar understood.

Cool.

BOZ said:
The only way to destroy a glyptar is to shatter its stone, which will free the maedar’s spirit to take its place in the afterlife. A glyptar does not care whether or not it is destroyed: it will not aid a character in destroyed it, but it will not stop a character from doing so. A glyptar has a hardness of 20 and 5 hit points. A glyptar's Ego score is 13. (?)

Hmmm...it seems that the glyptar is both an item and a construct. I'd replace hardness with DR, retain the maedar's hp total (minus Constitution modifier), and ditch ego.

BOZ said:
anyone understand what this statement means?

Not a clue. :confused:
 

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Shade said:
What about its physical abilities?

i don't think it really needs physical abilities. when animating an object, it gets those physical stats. otherwise, it has no real use for Str or Dex. it only moves when flying, and doesn't its maneuverability rating cover what it would otherwise use for Dex?

-Caster level 20th? (That way, it can animate anything it's attached to).

-Dancing weapon comparison would probably work.

you da man! ;)

You could modifiy the incantatrix's see ethereal ability, or just drop that last line

i'll drop it, just to keep things from getting too complicated.

Hmmm...it seems that the glyptar is both an item and a construct. I'd replace hardness with DR, retain the maedar's hp total (minus Constitution modifier), and ditch ego.

in many ways, it is both an item and a construct! :) i agree that ego is not necessary, that was just what scott or erica gave it originally. DR instead of hardness is also cool, but i don't think we should raise HP that much. how about DR 10/magic and bludgeoning?

Not a clue. :confused:

i won't use that line unless i can make sense out of it.
 

BOZ said:
i don't think it really needs physical abilities. when animating an object, it gets those physical stats. otherwise, it has no real use for Str or Dex. it only moves when flying, and doesn't its maneuverability rating cover what it would otherwise use for Dex?

If it is a construct (not an object), it will need an AC. And Dex affects AC, so that's where I was coming from. It's strength would probably be negligible, and as a construct (if it is), it would have no Con score.

BOZ said:
in many ways, it is both an item and a construct! :)

Well, that explains that. :p

BOZ said:
i agree that ego is not necessary, that was just what scott or erica gave it originally. DR instead of hardness is also cool, but i don't think we should raise HP that much. how about DR 10/magic and bludgeoning?

Perfect. :)

BOZ said:
i won't use that line unless i can make sense out of it.

A wise choice. ;)
 

posting in homebrews; i think it's coming along quite well.

do we need anything else? maybe another sentence or 2 under "as characters"?
 

The stone to flesh ability still says "the maedar can extend this touch ability into the Astral and Ethereal planes". Did you want to lose this as well, like in the glyptar entry?

For Earth Walk, DC 15 seems fine for the Fort save.

Add to the Maedar Characters section: "Maedar clerics have access to the following domains: Earth, Healing, Knowledge, and Protection."
 

sounds good. i'm going to read over the "ecology of" article, then probably pronounce these guys finished. :)
 

OK, read the article and made some mostly superficial changes to the maedar (updated).

It appears that the Astral and Ethereal references had to do with something that a medusa used to be able to do; since they can’t do it anymore, might as well remove it from the maedar as well.

Skills remain to be finished; how about this? Bluff +6, Disguise +5, Hide +7, Listen +5, Move Silently +7, Spot +5
 




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