OK, the first step towards getting this thread back on track is to get the MCA3 stats posted so we can compare and move on. i have been entirely too lazy about that, even when i had the time to work on it. so, here they finally are. now, i need input: should we 1.) merge the two set of stats/information into one conversion, 2.) use only the older stuff from Dragon mag, or 3.) use only the newer stuff below?
Jabberwock
CLIMATE/TERRAIN: Forest
FREQUENCY: Unique?
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Semi- (4)
TREASURE: Incidental
ALIGNMENT: Neutral
NO. APPEARING: 1
ARMOR CLASS: -10
MOVEMENT: 15, fly 15 (C)
HIT DICE: 15 (99 hp)
THAC0: 5
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3d10
SPECIAL ATTACKS: Burble, eyebeams, fear aura, grasp, flurry attack
SPECIAL DEFENSES: Immune to non-vorpal weapons
MAGIC RESISTANCE: 80%
SIZE: G (30‘ body, 25’ tail)
MORALE: Fearless (20)
XP VALUE: 25,000
The jabberwock is a curious creature found only in dense, virgin forests. In appearance it resembles a dragon in it general outlines but lacks a breath weapon or any treasure-hoarding instinct. It is, however, fiercely territorial and attempts to slay and devour any intruders it finds prowling about in its woods.
Due to the creature‘s burble attack (described below), accurate descriptions of the jabberwock are difficult to come by, as dazed survivors often retain only a confused impression of parts and not the whole. However, the sage Ludovicus Humphrey made a careful study of the beast before his untimely demise on a recent research trip and reported that it has a stout draconian torso with sturdy hind legs, long forearms each ending in four feathery talons (each talon being some four feet long and fully prehensile), a long sinuous neck ending in an enormous head, a pair of elegant wings, and a long thin tail. The creature can rear up on its hind legs and actually take a few steps in biped fashion if the need occurs (say, to retrieve a quarry who has climbed a tree), beating its wings for balance. It can fly but rarely does, as it prefers to keep to the shelter of the trees. The baleful yellow eyes have red pupils and actually emit beams of light - said to be an unnerving sight when spotted approaching in a dark forest. Moss fills the tiny cracks between its scales, and it’s possible that the “feathery” appendages hanging from its claws are actually parasitic growths similar to Spanish moss. The scales themselves are tawny, the color of tarnished gold (if gold could tarnish), darkening to brown at the extremities (the wings and claws).
Combat: The jabberwock is a fearsome opponent, more for its relentlessness pursuit of a target than any other factor. Once a jabberwock has chosen a target, it concentrates all its attacks on him or her (or it) until the victim is killed (and devoured), until the jabberwock itself is slain (a very unlikely event), or until the target escapes via teleportation or some similar means. Note that like true dragons the jabberwock has exceptionally keen senses and can detect invisible or hidden opponents; so long as the chosen target remains within its forest, the jabberwock will pursue it.
The jabberwock’s preferred method of attack is a straight-forward bite with its huge front teeth; its snaky neck enables its head to dart out and attack targets a surprising distance away. However, it has several special attacks which make its task easier and the victim’s life harder (and, often, shorter). First, it constantly mutters or burbles to itself - a low, rumbling bubbling sound that carries up to 200 feet. Anyone who hears this sound must make a saving throw vs. spell at a 4 penalty or become confused. A jabberwock’s confusion is more potent than the wizard spell of the same name, lasting as long as the victim is within range and able to hear the noise; in addition, it distorts perception, causing hallucinations and strangely skewed judgment of distance: objects, or parts of objects, may appear much closer or further away than they actually are (this translates into a -3 penalty on the attack roll of anyone suffering from this confused warping of depth perception). A curious side effect of the burble is that it acts as a sort of babble spell (a reversed tongues): the victim’s words slide, shift, and blend, producing odd hybrids that make communication very difficult.
In addition to its burble, the jabberwock also has several other special attacks. Its eye-beams act as the rays from a wand of paralysis, freezing in place any target who fails a saving throw vs. paralyzation. The jabberwock also shares the fear aura of true dragons. While its normal attack is a simple bite with its enormous incisors, it can also grasp prey in its great talons, holding a man-sized creature helplessly immobilized in either forepaw (it then gains a +2 bonus to bite a target so restrained - +4 if the victim is held by both forepaws). If seriously inconvenienced (that is, if attacked by a large party of well-armed and well-coordinated adventurers), it will go into a flurry of activity, striking out in all directions like a hurricane with swipes of its forepaw claws (1d10/ld10), wing buffets (2d10/2d10), hind leg stomps (2d6/2d6), bite (3d10), and tail lash (2d8). Each of these attacks is at a -2 penalty on the creature's attack roll; those struck must make a saving throw vs. paralysis or be knocked down or driven back (50% chance of either), enabling the jabberwock to refocus its attack.
The only effective means of attacking a jabberwock is with a vorpal weapon; its extremely tough scales repel all other blows (all non-vorpal weapons inflict only nonlethal subdual damage). Even its eyes - traditionally a vulnerable spot in armored creatures - are protected by tough semitransparent inner eyelids. Its superior magic resistance prevents most spells from being effective as well.
Habitat/Society: The jabberwock is a solitary creature that apparently treats all other beings it meets as prey. The only exceptions to this rule are druids, which the jabberwock ignores, and sylvan creatures such as dryads, treants, forest gnomes, and the like, who can sense its approach and discreetly withdraw in order to avoid a confrontation. It is generally believed that, like the tarrasque or phoenix, only one jabberwock exists at any one time; certainly only one will be encountered in any one forest. The sage Ludovicus Humphrey maintained that the jabberwock was created by the forest itself as a sort of genius foci, a manifestation of the woodland designed to protect it from intruders. In theory, then, more than one jabberwock could exist, each in its own primal forest, although no duplication has ever been recorded. It must be a large and ancient forest to manifest a jabberwock, which then acts as a sort of antibody to repel or destroy interlopers. Should the jabberwock be destroyed, it will reappear within a generation, either in the same forest (unless it has been too badly damaged in the interim by logging or settlement) or in a far-distant one. No immature jabberwock has ever been sighted, and the creature does not appear to age, although there are some indications that it continues to grow throughout its long life.
Ecology: Despite its unwavering ferocity, the jabberwock serves a very important function for the forest it inhabits. In essence, it is the woods' protector, its very presence serving to keep away most of those who would exploit or destroy the woodlands. It is doubtful that the jabberwock is aware of, or cares about, the purpose for which it was created; it simply fulfills that function by its sheer efficiency as a predator.