• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project

Checked it out in Homebrews. I'd say it is about finished.

You mentioned earlier advancing the skills it already has and adding Survival, which I think is a good idea.

For the remaining feat, how about Alertness, Endurance, or Run?

Should the color change allow it a bonus to Hide checks?
 

log in or register to remove this ad


i did this with skills:

Skills: Diplomacy +6, Hide +11, Jump +14, Knowledge (the planes) +18, Listen +14, Move Silently +16, Search +15, Sense Motive +17, Spot +14, Survival +15 (+17 on other planes, +17 following tracks)
 


BOZ said:
it should give something useful, don't you think? ;) yeah, a camoflague type ability might be nice.
I'd sugguest at least some sort of racial bonus to Hide in certain types of natural environments because of the color change ability.
 
Last edited:

right. technically, i wouldn't even limit it to any environment because they can be any color. but i wouldn't want to make that a huge bonus, either.
 

A few items here, and I think we’ll be done with My Little Pony.

They can appear in any color of the rainbow (stories are told or those w hose color is beyond the deepest violet or above the brightest red), and the have an innate ability to change their coloration at will.

should we involve the ultraviolet and infrared aspects of this power? If so, how?

A nic'Epona attacks as though her entire body were a +2 weapon, allowing her to hit those beings that take damage only from magic or silver.

should we involve silver in her DR?

When in a herd of 20 or greater, the nic'Epona can also create a stampede to sweep over their enemies. The stampede is 20 yards wide and at least two nic'Epona deep (one nic'Epona every two yards). Each additional group of 10 nic'Epona widens the stampede by 20 yards or adds another rank of the creatures - they spread out according to the number or opponents arrayed against them. The steeds charge without fear and never need to check Morale in a stampede, They require 50 yards to build up speed, at which point anyone in their path suffers 10d6 points of' damage per round for a number of rounds equal to the number of ranks of nic'Epona divided by 4 (round up). For example, if there are three ranks of nic'Epona, anyone in their path suffers 10d6 points of damage for a single round. If there are eight ranks, opponents suffer 10d6 points for two rounds. Victims are allowed a save vs. spell for half damage.

I tried to simplify this in the stampede description. Do you think I conveyed the attack properly or should I rewrite it to make it reflect the properties I omitted from the original description?

Finally, nic'Epona are able to keep their footing on any surface, from water to quicksand to air. Their hooves create an momentary causeway upon which they gallop, giving the impression that they are flying, running across water, or performing some other apparently impossible feat. They can even run up vertical surfaces, treating the transition from horizontal to vertical as just another step. (This can be a bit jarring for riders who are unused to it.) The nic'Epona can activate this "fleeting causeway" for one turn/hour; when they do so, their hooves flare with a bright blue flame. No creature other than the nic'Epona can use (except a rider).

did I convey this well enough?
 
Last edited:

BOZ said:
A few items here, and I think we’ll be done with My Little Pony.



should we involve the ultraviolet and infrared aspects of this power? If so, how?

I would say no, because I think the designers of 3rd edition with having Darkvision replacing infravision wanted to avoid all of the hassles of handling infravision and UV-vision. If you wanted to implicitly mention infrared and UV light, you could change the wording to "can appear in any color in the light spectrum" or something similar.


BOZ said:
should we involve silver in her DR?
The silver thing was an artifact of the past editions when creatures vulnerable to silver with DR could be hit by magical weapons with the DR hierarchy and all that doesn't exist in 3.5e. On the other hand, giving it the ability to hit silver-DR creatures could help it in fighting against a number of predators that exist on the planes.
BOZ said:
I tried to simplify this in the stampede description. Do you think I conveyed the attack properly or should I rewrite it to make it reflect the properties I omitted from the original description?
With the current description it makes a person think the stampede would only last one round. Otherwise it looks fine.
BOZ said:
did I convey this well enough?
You might want to add that because of the Sure-footing trait, the nic'Epona automatically succeed in all Balance and Climb checks.
 
Last edited:

Psychotic Jim said:
I would say no, because I think the designers of 3rd edition with having Darkvision replacing infravision wanted to avoid all of the hassles of handling infravision and UV-vision. If you wanted to implicitly mention infrared and UV light, you could change the wording to "can appear in any color in the light spectrum" or something similar.

right, is there even anything in the game at all that duplicates the old infravision and ultravision? If not, there’s no point in mentioning it – but I can word it like you say above.

The silver thing was an artifact of the past editions when creatures vulnerable to silver with DR could be hit by magical weapons with the DR hierarchy and all that doesn't exist in 3.5e. On the other hand, giving it the ability to hit silver-DR creatures could help it in fighting against a number of predators that exist on the planes.

that’s what I was thinking of. ;) it’s something to consider…

With the current description it makes a person think the stampede would only last one round. Otherwise it looks fine.

whoops! I don’t think I meant that to happen. It’ll probably need to be reworded at least.

You might want to add that because of the Sure-footing trait, the nic'Epona automatically succeed in all Balance and Climb checks.

good call, duly noted. :)
 

BOZ said:
right, is there even anything in the game at all that duplicates the old infravision and ultravision? If not, there’s no point in mentioning it – but I can word it like you say above.
There's nothing to my knowledge in the D&D line that handles infravision and ultravision.
 
Last edited:

Into the Woods

Remove ads

Top