D&D 3.x Creature Catalog 3.5 Overhaul Project

hmm... but it's not exaclty a gnome subspecies is it? close, but not quite...

And... time to break down the uldra a bit!

Uldras dwell in icy dungeons or tundras. They are closely related to dwarves and gnomes, and have a great love for nature. As a result of this love, uldras have a strong love and empathy for wild animals. Uldras generally live in clans similar to those of dwarves and gnomes.

sounds like wild empathy anyone? ;)

For every 40 uldras encountered, there is an uldric ranger of 2nd-6th level experience. If 160 or more uldras are in a group, there is an additional 6th-level and 4th-level ranger acting as chief and lieutenant of the group. If 200 or more uldras are encountered, there is an additional uldric druid of 4th-6th level. If 320 or more uldras are encountered, the following additional uldras are with the group: an 8th-level ranger, a 7th-level ranger, a 7th-level druid, a 4th-level druid, and a 4th-level ranger. If encountered in their lair (home), an additional 2-12 rangers of 2nd-5th level are present, with 2-8 druids of 2nd-4th level, and females and young equal to 50% and 25% (respectively) of the number of adult males. An uldric lair is always an underground complex mined through ice or solid rock.

*SNIP*

Uldras are 70% likely to have tame animals serving as guards in their lairs. These animals are as follows: 5-30 giant badgers (01-30%), 2-8 brown bears (31-50%), or 5-20 wolves (51-00%).

reflected in the Organization line now.

Uldras can see up to 120’ in the dark (via infravision) and can automatically identify plants, animals, and pure water. Uldras can also pass through overgrown areas without leaving a discernible trail (-50% on all tracking attempts). These creatures speak the common tongue, kobold, gnome, elvish, dwarvish, and of course, uldric. Uldras can also speak with any creature that has animal intelligence or better.

here we have the superior darkvision, and the “identify things” which may be similar to a druid’s nature sense? Also here is my basis for Trackless step. How would we classify “speak with any creature that has animal intelligence (1) or better”? is that just merely a speak with animals sort of thing? “creature” is kind of vague. ;)

Uldras love precious metals and gems, and are consequently excellent miners and gemcutters; they are also good woodworkers.

skill bonuses?

Uldras have very sensitive hearing, allowing a base chance to hear noise of 25%. Uldric thieves have the same bonuses and penalties to their skills as gnomes have, save that they have a + 15% chance to hear noise. Otherwise, their senses are at least as sharp as a human’s.

definitely racial bonus to Listen.

As is the case with their dwarven and gnomish cousins, uldras have a high resistance to magic. Thus, for every 3½ points of constitution, an uldra character gains a +1 bonus to its saving throws versus wands, staves, rods, spells, and poisons.

simply the same bonuses to spell and poison saves that dwarves have.

Due to their knowledge of nature, uldras have the ability to identify plants, animals, and pure water. Also, since uldras are fairly proficient miners, they have the ability to detect the following constructs: grades or slopes in passages with 60% accuracy; unsafe walls, ceilings, or floors with 50% accuracy; traps involving pits, falling blocks, or other stonework with 40% accuracy; and, approximate depth underground with 70% accuracy.

and of course, stonecunning. :)
 

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also, maybe we should switch out resistance to cold for your arctic adaption ability? i only put that in there cuz i felt they needed something to protect against the cold, but i like your power better. ;)
 

BOZ said:
sounds like wild empathy anyone? ;)

Yep.

BOZ said:
here we have the superior darkvision, and the “identify things” which may be similar to a druid’s nature sense? Also here is my basis for Trackless step. How would we classify “speak with any creature that has animal intelligence (1) or better”? is that just merely a speak with animals sort of thing? “creature” is kind of vague. ;)

Personally, I'd leave it as speak with animals. If you want it to speak with any intelligent creature, give it tongues.

BOZ said:
skill bonuses?

+2 or +4 racial bonus on Craft (carpentry), Craft (gemcutting), and Profession (miner)?


BOZ said:
definitely racial bonus to Listen.

No doubt.

BOZ said:
simply the same bonuses to spell and poison saves that dwarves have.

Sounds good.

BOZ said:
and of course, stonecunning. :)

But of course! :p
 
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BOZ said:
also, maybe we should switch out resistance to cold for your arctic adaption ability? i only put that in there cuz i felt they needed something to protect against the cold, but i like your power better. ;)

Cool. I can use the royalties. :rolleyes:
 

ergo:

Arctic Adaptation (Ex): An uldra does not need to make Fortitude saves to avoid taking nonlethal damage in conditions between 40 degrees and -20 degrees. In conditions of extreme cold (below -20 degrees) he must make Fortitude saves like any other creature, but gain a +4 racial bonus on this save.

Trackless Step (Ex): An uldra leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the uldra has a +2? racial bonus on the check. If the uldra has a class with wild empathy as a class feature, this bonus stacks with his normal bonus.
 

k...wow....theres a whole lot of posts going on here....goodness. Anyway....not sure where to begin looking...but is there a particular beasty you still need? Something mean and nasty preferably....like that feral slasher thingy. If so I would like to contribute a drawing.

Thanks,
Allen
 

for artwork, it's best to stick to that thread in the art gallery forum. :)

and for the uldra, posted an update in homebrews! :) speaking of the thread in the art forum and uldras, there are a few new pieces in that thread which will be in our gallery soon enough. ;)
 
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so we're just about done with this one... do you think i should leave the age/height/weight tables in?
 



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