BOZ
Creature Cataloguer
hmm... but it's not exaclty a gnome subspecies is it? close, but not quite...
And... time to break down the uldra a bit!
sounds like wild empathy anyone?
reflected in the Organization line now.
here we have the superior darkvision, and the “identify things” which may be similar to a druid’s nature sense? Also here is my basis for Trackless step. How would we classify “speak with any creature that has animal intelligence (1) or better”? is that just merely a speak with animals sort of thing? “creature” is kind of vague.
skill bonuses?
definitely racial bonus to Listen.
simply the same bonuses to spell and poison saves that dwarves have.
and of course, stonecunning.
And... time to break down the uldra a bit!
Uldras dwell in icy dungeons or tundras. They are closely related to dwarves and gnomes, and have a great love for nature. As a result of this love, uldras have a strong love and empathy for wild animals. Uldras generally live in clans similar to those of dwarves and gnomes.
sounds like wild empathy anyone?

For every 40 uldras encountered, there is an uldric ranger of 2nd-6th level experience. If 160 or more uldras are in a group, there is an additional 6th-level and 4th-level ranger acting as chief and lieutenant of the group. If 200 or more uldras are encountered, there is an additional uldric druid of 4th-6th level. If 320 or more uldras are encountered, the following additional uldras are with the group: an 8th-level ranger, a 7th-level ranger, a 7th-level druid, a 4th-level druid, and a 4th-level ranger. If encountered in their lair (home), an additional 2-12 rangers of 2nd-5th level are present, with 2-8 druids of 2nd-4th level, and females and young equal to 50% and 25% (respectively) of the number of adult males. An uldric lair is always an underground complex mined through ice or solid rock.
*SNIP*
Uldras are 70% likely to have tame animals serving as guards in their lairs. These animals are as follows: 5-30 giant badgers (01-30%), 2-8 brown bears (31-50%), or 5-20 wolves (51-00%).
reflected in the Organization line now.
Uldras can see up to 120’ in the dark (via infravision) and can automatically identify plants, animals, and pure water. Uldras can also pass through overgrown areas without leaving a discernible trail (-50% on all tracking attempts). These creatures speak the common tongue, kobold, gnome, elvish, dwarvish, and of course, uldric. Uldras can also speak with any creature that has animal intelligence or better.
here we have the superior darkvision, and the “identify things” which may be similar to a druid’s nature sense? Also here is my basis for Trackless step. How would we classify “speak with any creature that has animal intelligence (1) or better”? is that just merely a speak with animals sort of thing? “creature” is kind of vague.

Uldras love precious metals and gems, and are consequently excellent miners and gemcutters; they are also good woodworkers.
skill bonuses?
Uldras have very sensitive hearing, allowing a base chance to hear noise of 25%. Uldric thieves have the same bonuses and penalties to their skills as gnomes have, save that they have a + 15% chance to hear noise. Otherwise, their senses are at least as sharp as a human’s.
definitely racial bonus to Listen.
As is the case with their dwarven and gnomish cousins, uldras have a high resistance to magic. Thus, for every 3½ points of constitution, an uldra character gains a +1 bonus to its saving throws versus wands, staves, rods, spells, and poisons.
simply the same bonuses to spell and poison saves that dwarves have.
Due to their knowledge of nature, uldras have the ability to identify plants, animals, and pure water. Also, since uldras are fairly proficient miners, they have the ability to detect the following constructs: grades or slopes in passages with 60% accuracy; unsafe walls, ceilings, or floors with 50% accuracy; traps involving pits, falling blocks, or other stonework with 40% accuracy; and, approximate depth underground with 70% accuracy.
and of course, stonecunning.
