BOZ said:OK, as to making the pseudo-undead template like the lycanthrope template... well, for one thing, i really don't feel like 8 1/2 pages of text, so this will be a whole lot shorter.if we're going to go this route, we should limit it to just the types that could do it in 1E (ghouls, ghasts, wights, wraiths, spectres, and vampires). since this template will result in a creature not at all very different from the base creature, i suggest we give each of them just a little more power each. for example, the pseudoghoul could do the paralysis attack (but not the ghoul fever), and of course the pseudoghast gets its stench. pseudowights should not have energy drain, but maybe their slam deals some extra sort of damage. psuedowraiths and pseudospecters would not be incorporeal, but maybe they could get a deflection bonus to AC all the same; i think i would keep their unnatural aura, and possibly their powerlessness, and maybe give them some sort of melee touch attack. pseudovampires could get a charm person gaze instead of dominate, and maybe a weak DR and/or fast healing and/or cold/electricity resistance.
BOZ said:maybe each type could also figure in some minor bonuses, like to natural AC, ability scores, skills, feats, etc. keep in mind though, i would not want to give any of these creatures a whole lot of things, as they should all be a lot weaker than the actual undead (if the template is applied to a 1-HD humanoid, that is). i'd say maximum of 3 special abilities for each, and probably 1-2 for most.
BOZ said:and by no means would any of them get to create spawn magically - they create spawn like the rest of us living folk!![]()
Aspect of BOZ said:I think the wraith and spectre will simply do well with this:
Light Sensitivity (Ex): Creatures are dazzled in bright sunlight or within the radius of a daylight spell.
Aspect of BOZ said:As for their other special attacks:
Wight: Energy Drain (1 negative level)
Wraith: Constitution Drain (1d6), also Unnatural Aura
Spectre: Energy Drain (2 negative levels), also Unnatural Aura
Vampire: Blood Drain (1d4 Con), Energy Drain (2 neg levels) – maybe also give them some sort of weak hypnosis power?
As I mentioned before, I’d like to consider replacing some or all of these abilities with various Ex abilities. for example, we could switch out the energy drains for diseases and the ability drains for poisons (or vice versa).