BOZ
Creature Cataloguer
Vapor Rat
http://www.enworld.org/forums/showthread.php?t=73265
Rat, Vapor
Tiny Magical Beast (Air)
Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 30 ft (6 squares), swim 20 ft, burrow 5 ft
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +2/-10
Attack: Bite +7 melee (1d2-4)
Full Attack: Bite +7 melee (1d2-4)
Space/Reach: 2 ½ ft/0 ft
Special Attacks: Death throes
Special Qualities: Darkvision 60 ft, low-light vision, vapor form
Saves: Fort +3 Ref +6 Will +1
Abilities: Str 2, Dex 17, Con 10, Int 6, Wis 13, Cha 11
Skills: Balance +3, Climb +11, Hide +15, Listen +4, Move Silently +11, Spot +4, Swim +19
Feats: Alertness, Weapon Finesse (B)
Environment: Any land and underground
Organization: Solitary or pack (2-16)
Challenge Rating: ½
Treasure: None
Alignment: Always chaotic neutral
Advancement: 3-4 HD (Tiny); 5-6 HD (Small)
Level Adjustment: ---
This is a large, gray rat. Mist seems to flow around this giant rodent inexplicably.
The vapor rat is a rodent with the ability to transform itself into harmless vapors. In that form, a vapor rat appears to be a wisp of cloudy mist that can direct its movement the same way a ship steers before the wind.
Vapor rats are quick little scavengers that can swim and burrow through loose soil to get at food. They will eat most anything, and will gladly consume garbage and carrion. Vapor rats have no concept of treasure, but may occasionally drag treasure incidentally into their lairs.
The mythical cloud islands of the cloud giants are said to contain swarms of contented vapor rats, which use their misty forms to float from cloud to cloud.
A vapor rat is about a foot long and weighs the same as a normal rat.
COMBAT
Vapor rats normally run from attackers, but if angry, cornered, or hungry enough they will scurry in to deliver their sharp bites. If wounded or seriously threatened, a vapor rat will assume its vapor form to escape. When killed, a vapor rat gives off a puff of noxious fumes, so the best tactic is to slay these beasts from a distance.
Death Throes (Ex): When a vapor rat is killed, its body creates a gaseous release of noxious fumes that affects a single 5-foot cube in any square within 10 feet of the vapor rat for one round. This affect is always aimed towards the creature that killed the rat. Any creature in that square or who enters that square while the effect is active becomes nauseated for 1d4+1 rounds (Fort DC 11 to negate). The save DC is Constitution-based.
Vapor Form (Su): Most of the time a vapor rat is solid, but at will it can assume a vapor form. It can switch forms once per round as a free action. A vapor rat in vapor form can fly at a speed of 10 feet (perfect). The ability is otherwise similar to a gaseous form spell.
Skills: Vapor rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A vapor rat can always choose to take 10 on Climb checks, even if rushed or threatened.
A vapor rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.
A vapor rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Originally found in the first edition Monster Manual II (1983, Gary Gygax) and Monstrous Compendium MC5 - Greyhawk Appendix (1990).
http://www.enworld.org/forums/showthread.php?t=73265
Rat, Vapor
Tiny Magical Beast (Air)
Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 30 ft (6 squares), swim 20 ft, burrow 5 ft
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +2/-10
Attack: Bite +7 melee (1d2-4)
Full Attack: Bite +7 melee (1d2-4)
Space/Reach: 2 ½ ft/0 ft
Special Attacks: Death throes
Special Qualities: Darkvision 60 ft, low-light vision, vapor form
Saves: Fort +3 Ref +6 Will +1
Abilities: Str 2, Dex 17, Con 10, Int 6, Wis 13, Cha 11
Skills: Balance +3, Climb +11, Hide +15, Listen +4, Move Silently +11, Spot +4, Swim +19
Feats: Alertness, Weapon Finesse (B)
Environment: Any land and underground
Organization: Solitary or pack (2-16)
Challenge Rating: ½
Treasure: None
Alignment: Always chaotic neutral
Advancement: 3-4 HD (Tiny); 5-6 HD (Small)
Level Adjustment: ---
This is a large, gray rat. Mist seems to flow around this giant rodent inexplicably.
The vapor rat is a rodent with the ability to transform itself into harmless vapors. In that form, a vapor rat appears to be a wisp of cloudy mist that can direct its movement the same way a ship steers before the wind.
Vapor rats are quick little scavengers that can swim and burrow through loose soil to get at food. They will eat most anything, and will gladly consume garbage and carrion. Vapor rats have no concept of treasure, but may occasionally drag treasure incidentally into their lairs.
The mythical cloud islands of the cloud giants are said to contain swarms of contented vapor rats, which use their misty forms to float from cloud to cloud.
A vapor rat is about a foot long and weighs the same as a normal rat.
COMBAT
Vapor rats normally run from attackers, but if angry, cornered, or hungry enough they will scurry in to deliver their sharp bites. If wounded or seriously threatened, a vapor rat will assume its vapor form to escape. When killed, a vapor rat gives off a puff of noxious fumes, so the best tactic is to slay these beasts from a distance.
Death Throes (Ex): When a vapor rat is killed, its body creates a gaseous release of noxious fumes that affects a single 5-foot cube in any square within 10 feet of the vapor rat for one round. This affect is always aimed towards the creature that killed the rat. Any creature in that square or who enters that square while the effect is active becomes nauseated for 1d4+1 rounds (Fort DC 11 to negate). The save DC is Constitution-based.
Vapor Form (Su): Most of the time a vapor rat is solid, but at will it can assume a vapor form. It can switch forms once per round as a free action. A vapor rat in vapor form can fly at a speed of 10 feet (perfect). The ability is otherwise similar to a gaseous form spell.
Skills: Vapor rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A vapor rat can always choose to take 10 on Climb checks, even if rushed or threatened.
A vapor rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.
A vapor rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Originally found in the first edition Monster Manual II (1983, Gary Gygax) and Monstrous Compendium MC5 - Greyhawk Appendix (1990).
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