Shadowdark Shadowdark General Thread [+]

Yeah, clearly a stand-up fight is a fail state of OSR/NSR game. But given how deadly combat is I would still argue combat with lots of rolling is a fail state. The best option is always going to be avoiding combat entirely or, failing that, massively tilting the odds in your favor with smart play and clever planning.
Dropping a boulder off a cliff onto an enemy camp while they sleep is technically combat, but one with probably just one big roll.
 

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I was that other person in the other thread. I don't want to argue for argues sake, but when people actively misdescribe the game I like and tell its bad design, I can get heated, I'll admit that.

In the other thread it was claimed that a) combat is rigged against you from a math perspective b) the official adventures are hack n slay, but because the combat is too hard, its bad design. These were the main points why I focused too much on the avoiding combat part, as a contra point to these. Of course combat is fun and important in Shadowdark too. But its not a game like Diablo as it was compared too and I stand by the opinion that 5e is more similar to Diablo than Shadowdark, because running in a room and fight the monsters is the default approach for the majority of official 5e adventures, if not explicitly stated otherwise.


Or in other narrative forms. Imagine a modern action movie in which our team of crack commandos and super spies keeps getting into firefights without any preparation or planning. Boooooooring.


I think the best contrapoint or extension to my points were that combat is a failstate - but a desired one. If that makes sense. It doesn't mean you fail the game, but you failed other approaches. To come back to your spy/crack commando comparison I quoted above, which I think is a really good one: An elite commando squad will also try to avoid a fire fight, but they are equipped and trained to fight in one with the best means they can. In a movie about an elite commando squad we WANT to fail them at an attempt to arrest someone without a firefight, because we want the drama and action. I think this encapsulates at least how I play OSR/Shadowrun - we want to avoid a combat or at least run it to our terms, because it is deadly and dangerous, but it will happen and it will be fun.
 
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