Creature Catalogue Overhaul Project Revisited

Okay, I've added Two Weapon Fighting.

What do you think of Dire Charge (with the prereq of Improved Initiative)?

All those attacks aren't much use if she doesn't get to use them!
 

log in or register to remove this ad

Sure, those are always good choices. Might think about Superior Init also.

Combat Expertise plus Superior Expertise intrigues me, mostly because we don't really use them much. Not getting too many other ideas. Maybe the Whirlwind Attack chain, but that doesn't excite me too much.
 

Sure, those are always good choices. Might think about Superior Init also.

Combat Expertise plus Superior Expertise intrigues me, mostly because we don't really use them much. Not getting too many other ideas. Maybe the Whirlwind Attack chain, but that doesn't excite me too much.

Superior Expertise seems a bit excessive considering she's already got a ridiculously high Initiative.

Whirlwind Attack isn't of much use as she already has Dire Charge and mucho mucho attacks.

I like Combat Expertise though.

Maybe Combat Reflexes as well?

Can we try to come up with something a bit less directly combat-related? The Hawk Lord isn't supposed to be a keen meleeist, at least in human form.
 

Did you dislike Superior Expertise or Superior Init? Superior Expertise is just a boost to Combat Expertise.

We could go for some skill or SLA boosters, I suppose.
 

Did you dislike Superior Expertise or Superior Init? Superior Expertise is just a boost to Combat Expertise.

I suspect I disliked Superior Initiative, but can't recall for sure.

We could go for some skill or SLA boosters, I suppose.

Skill boosters seem kind of pointless. Quicken SLA (dimension door) or (greater invisibility) maybe? Although invisibility is of limited value at that CR.
 

You don't want combat-related feats or skill boosters, so what's left? Even the SLAs are usually related to combat. ;)
 

You don't want combat-related feats or skill boosters, so what's left? Even the SLAs are usually related to combat. ;)

I don't mind them being usable in combat if the have some out-of-combat applications. The original text says she's a relatively weak fighter in human form, and we seem to be loading her with combat feats like Perfect TWF.

I suppose we could give her combat feats that are usable in her non-human form, but there don't seem to be that many of them.

Improved Critical (bite) and (claw)?
 

I suppose we could give her combat feats that are usable in her non-human form, but there don't seem to be that many of them.

Improved Critical (bite) and (claw)?

Those aren't bad. Do we have any flight-related feats left she doesn't already possess that could benefit her?
 

Those aren't bad. Do we have any flight-related feats left she doesn't already possess that could benefit her?

Her Hybrid form currently has average maneuverability, so could actually benefit from Hover. (Although I'm considering increasing it to good, which would mean the Hawk Lord has no use for Hover).

The Wingover feat would allow her to make a single 180 turn when she takes a Run action while flying. That's a better turn than Fleet of Foot.

How about giving her hybrid form a good maneuverability and adding Wingover to the feat selection?
 

OK, so we are dropping Superior Init? I can go for the suggested good maneuverability, Wingover, Imp Crit (bite) and (claw). I think we also agreed on Combat Reflexes, Combat Expertise, and Superior Expertise, and I think that may just do it.
 

Remove ads

Top