ok, i didn't do anywhere near as much as i thought i would (i'm such a tease!) but, at least i did something! i worked on storminator's noxious growths power, let me know what you think! just right, need some tweaking (suggest please), or is it just too broken to fix? opinions one and all!
Noxious Growths (Su): The monster continually causes random noxious plant growths to appear within its personal power range. This power causes a number of different effects, either determined randomly or chosen by the DM. Four different types of plants can sprout whole from the ground, developing from the following lists. In the first round, stages 1 will occur, being replaced by each subsequent effect as the plants grow. Normally, only one of these effects happens per minute, but the creature can concentrate to cause 1d4 of these growths per round. For example, this growth could occur this way: in one round stage 1 vines will start, then in the next round stage 2 vines and stage 1 toadstools, in the third round stage 3 vines, stage 1 trees, and stage 1 flowers, and in the fourth round stage 4 vines, stage 2 flowers, and stage 2 toadstools. All spell-like affects are as the spells cast by a 12th-level druid.
Vines: Vines seem to grow from every direction, from the trees, from the ground, and from inexplicable locations, within the monster’s personal aura. Stage 1: The vines entangle all creatures within, as the spell. Stage 2: The vines cause an effect similar to the web spell, with many tiny briar thorns that stick to creatures. Stage 3: The vines progress to the wall of thorns spell. Stage 4: The vines, still causing wall of thorns, spread outward at a rate of 5 feet per round until stopped.
Flowers: Small roses grow copiously within the monster’s personal aura, and spit a powerful poison at anything that moves. Stage 1: Flowers’ spit with a ranged touch attack +4 and can make a total of 4 attacks per round for 4 rounds. Contact poison, Fortitude save (DC 16); initial damage 1d4 temporary Intelligence, secondary damage 1d4 Intelligence. Stage 2: Ranged touch attack +8 and can make a total of 6 attacks per round for 6 rounds. Contact poison, Fortitude save (DC 20); initial damage 1d6 temporary Intelligence, secondary damage 1d6 Constitution. Stage 3: Ranged touch attack +10 and can make a total of 6 attacks per round for 8 rounds. Contact poison, Fortitude save (DC 25); initial damage 1d6 temporary Constitution, secondary damage 1d6 Constitution. Stage 4: As stage 3, but doubled, for a total of 8 rounds.
Toadstools: Deadly toadstools sprout all around within personal radius, and release deadly, disease carrying spores. Stage 1: Spores cause decomposition, as power above (DC ). Stage 2: Spores now release slimy doom, as the contagion spell (DC ). Stage 3: Spores now release devil chills (what book is this in??) (DC ). Stage 4: Spores cause devil chills, DC increases by +2 per round until stopped.
Trees: 1d4 saplings grow within the creature’s personal radius, as animated objects, and have 4 slam attacks per round. Stage 1: Trees are as Small animated objects. Stage 2: Trees grow to Medium-Size. Stage 3: Trees grow to Large size. Stage 4: Large trees remain, new saplings sprout again starting at stage 1.