Creatures By Poll - Monster #2 Discussion

ok, i did spend some time re-reading just about ALL of the stuff we've written so far, and jotting down ideas for the final written part. i'll start typing it up tomorrow at work, and i'll keep you updated. a couple things for the moment:

2 Slam attack/round, 1d6 damage?
skills& feats: i need sleep, lemme think on it. ;)
climate/terrain: temperate and warm forest and plains and underground?
treasure: i see what you guys mean, standard or none... though i'd say it has no real need for treasure, so none sounds better.

and comment on the above post too!! :)

couple of unresolved things about spell-likes: where do i find reference to "blight" and "decay (rusting) touch"? i'll probably cancel or replace them if they're not in a core book (just cause i'm not dealin!) ;)
 

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The Noxious Growths ability looks good so far.

It covers the entire area of the plant growth aura, except when noted, right?

Stage 2: The vines cause an effect similar to the web spell, with many tiny briar thorns that stick to creatures.
Damage?

devil chills (what book is this in??)
I believe it is a disease from the DMG.

Stage 1 trees are Tiny, right?

2 Slam attack/round, 1d6 damage?
Sounds right.

climate/terrain: temperate and warm forest and plains and underground?
I'd add swamps.

where do i find reference to "blight" and "decay (rusting) touch"?
Blight, I believe is in MotW.

Decay (rusting) touch propably refers to the standard rusting touch spell, in the PHB.
 

hmm, i typed up a lot of stuff yesterday at work, but i couldn't get to the boards most of the day. with luck, i'll get the chance to post it today. ;) if all goes well, this thing could be done and ready for naming by the weekend, if not sooner. :D
 


more to come after lunch. for now:

Aura of Plant Growth (Su): This power causes all normal plant life within the creature’s aura radius to grow, as the spell of the same name. This power is fiendish in nature, and causes plants to pulsate and warp, and become deadly to most creatures. If the planty-dude spends more than one week in the same area, the plants in that area grow thorns and become poisonous, and slowly transform into minor fiendish plant creatures. Fey, animals, beasts, magical beasts, and plant-based creatures that remain in this area must succeed at a Will save (DC 19) every day, or they turn evil and malignant.



Skills: (144) Climb +11, Concentration +17, Hide +14, Intimidate +16, Knowledge (nature) +17, Knowledge (the planes) +17, Listen +20, Move Silently +14, Spellcraft +17, Spot +20, Wilderness Lore +19
Feats: (4) Alertness, Combat Casting, Improved Initiative, Spell Penetration


how does that sound?
 


Knight, are you the last one posting here? ;)



anyway, here is my writeup, FINALLY (grumble grumble stupid @#$*&! server...) what do ya think? more later today (hopefully...)



This powerful outsider is a fearsome loner that wanders the planes, heedless of the destruction it may case. This primal force of nature moves leisurely throughout the worlds, watching the universe flow past it. It has an irrational hatred of all ambulatory animal life, feeling that all life that moves on its own must die. This elemental monster hails from a plane of wood, where it is surrounded by unwholesome flora. Everywhere it goes, flowers bloom, vines thrive, and toadstools sprout – poisonous flowers, throttling vines, and deadly toadstools that is – on even the smallest barren patches of earth. On its home plane, this creature fills an ecological void similar to that of the genies on their various elemental planes.
This creature is composed of a tightly wound network of fibers that resemble withered mandrake root, that hitches a ride on plant-creatures and normal plants. Its true body resembles a vaguely humanoid shape composed of rotting, brown plant material covered in a thick bark that constantly grows and reshapes itself over old wounds. Most living creatures are repelled by the sight and smell of this creature instantly. Its true body is not very strong - but extremely tough and can take a lot of punishment, to those can get close enough to find out. It is methodical and relentless, though perhaps a little slow, but powerful enough to take its time with its foes. It prefers to move at a leisurely walking pace, giving it time for unwholesome plant life to rapidly grow, flourish and die with its passing.
Everywhere the creature ventures it remains surrounded by twisted, dark and deadly plants that spout, grow, wither and die - some in a moment’s passing. To enter the sphere of influence of this creature and pass among these abominations is extremely unsettling and potentially dangerous due to the often poisonous and aggressive nature of these frightful creations. This rapid growth of plants is a magical defense with much of the resulting life being ambulatory, poisonous, and aggressive or simply providing a thorny barrier if need be. The great majority of the time the plants pop up randomly, brought into being through the subconscious desire of the creature. This magical circle of ever changing and mutating plant life is the creature’s primary defense. Its strong mind allows it to see all the possibilities around it, and when confronted it can choose which plant will sprout and defend it.
This creature comes into being in a larval stage, which resembles a tiny little brown acorn with stubby limbs, which develops in a host-body. Its springs forth when mature, though most meet their end quickly without reaching the powerful adult stage. As the larvae grows, it assumes a skin of bark, and grows larger and larger until it achieves an almost humanoid form. This full-sized body is covered in pustules that contain spores for reproduction, which are attached to thorns that shoot out at its death, to continue the life cycle. Adults are able to become incorporeal, and leave their bodies behind to possess other plant creatures or hide in normal plants. Thus, it can hide its real body from foes, while extending its power wherever the body remains. From this body extend a series of incorporeal, invisible "rootlets" that extend outward from it over great distances.


In its true body, this creature is not a very powerful melee combatant, and prefers to use its powers against foes. Instead of fighting one-on-one, it focuses on keeping opponents at a distance, incapacitating them, or causing hindrances so it can take its time and distance to deal with intruders. It will only engage in combat with foes if they are weak or if it possessing a host plant. If such a fight goes badly for it, it will disengage from that host and either possess a new host, or return to its real body to plan revenge.
Around this creature’s true body as well as any other form it may inhabit, it constantly projects a powerful magical aura with a radius of 5 feet per Hit Die it has. Within this aura, three different effects may take place: plant growth, noxious growths, and decomposition. The aura may switch between plant growth and decomposition at will, but may only cause one of these effects in any given round. The noxious growths are created at all times, regardless, unless the creature consciously wills it to cease. The aura also affects any host body the creature is using, causing other plants to sprout from it and attack.
 

O.K. That description ROCKS! This thing will be a very though opponent. But seriously, Plant Dude? <LOL!> Well at least it has a working name now... So do we have anything more to add?
 

lol i can only hope that it's a lame enough working name to inspire people to want a new one. ;) let me do some editing, then i will post a more finalized version, and some last minute suggestions/ideas. then we'll be good to go!

in the meantime, please keep the suggestions coming.

with luck, i will have this posted before i leave work today! (t-minus 5 hours and counting...)
 

Storminator said:
I'm not too keen on Disintegrate. Feels kind of tack on, and it's such a good spell I think the beasty would use it all the time, making Disint one of the defining features of fighting these guys.

nah, we've only got disintegrate as a 1/day ability. hardly something to rely on... :)
 

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