Kid Charlemagne
I am the Very Model of a Modern Moderator
I'm a player in an alternate Victorian England game, where magic is real, elves rule Ireland, orklings prowl the West Side of London, and the closest thing to Leonardo DaVinci is an epic-level Vampire...
My PC, Nigel Spenser, is a Sherlock Holmes fan, and a consulting detective of growing reknown himself. He's also just taken the Leadership feat, and I'm looking for some ideas for his cohort, who is intended to by Nigel's own kind of weird Doctor Watson.
I've got the mechanics part pretty well figured out - Nigel is an Urban Ranger 9/Human Paragon 2 with a 17 intelligence, so he's a Skill Monkey par excellance, with decent fighting skills to go along with it. His cohort will be a 10th level cleric (I might go with a PrC, but right now I'm thinking straight-class) of a god referred to as "The Bastard", who is basically a trickster god (related to the Raven King of Jonathan Strange and Mr Norrell fame). He'll be either LN or NG. I've picked out the domains, though I don't have that info handy at the moment.
The cohort's primary role is going to be healing support and, most importantly, divination. He'll be doing divinations, communes, and all of that kind of stuff. We've got a pretty big party so he'll probably do a lot of guarding the exits and stuff like that so he won't need to participate in a combat role much (though he won't shy away from it).
What I'm looking for is ideas of ways to make this guy a little bit of an oddball, slightly weird and maybe a little disturbing - all in a way consistent with Victorian England, or at least a Victorian England where magic exists and one of the PC's is from Atlantis...
Any thoughts?
My PC, Nigel Spenser, is a Sherlock Holmes fan, and a consulting detective of growing reknown himself. He's also just taken the Leadership feat, and I'm looking for some ideas for his cohort, who is intended to by Nigel's own kind of weird Doctor Watson.
I've got the mechanics part pretty well figured out - Nigel is an Urban Ranger 9/Human Paragon 2 with a 17 intelligence, so he's a Skill Monkey par excellance, with decent fighting skills to go along with it. His cohort will be a 10th level cleric (I might go with a PrC, but right now I'm thinking straight-class) of a god referred to as "The Bastard", who is basically a trickster god (related to the Raven King of Jonathan Strange and Mr Norrell fame). He'll be either LN or NG. I've picked out the domains, though I don't have that info handy at the moment.
The cohort's primary role is going to be healing support and, most importantly, divination. He'll be doing divinations, communes, and all of that kind of stuff. We've got a pretty big party so he'll probably do a lot of guarding the exits and stuff like that so he won't need to participate in a combat role much (though he won't shy away from it).
What I'm looking for is ideas of ways to make this guy a little bit of an oddball, slightly weird and maybe a little disturbing - all in a way consistent with Victorian England, or at least a Victorian England where magic exists and one of the PC's is from Atlantis...
Any thoughts?