One aspect of 5E I hate is full hitpoints after a long rest.
My 15th level fighter is beaten down by a Balor, he is unconcious with two failed death saves when a party healer hits him just enough to bring him to 1 hp. No more healing is available so I go to bed at 1 hp. Assuming no one attacks us in the night and we get a long rest "BOOM" I am suddenly at full health and in perfect condition.
Hate it hate it hate it.
An idea, just an idea is this. Every time you take a critical hit you take one point of Constitution damage. You are physically injured in a way beyond just get a bruise or cut. But this is not it, My super barbarian with 185hp can get knocked unconcious and almost die without a single crit in a long battle. So this is the other part. Making a death save (whether you succeed it or fail it) is a point of Con damage. You are unconscious, you are bleeding out, you may be face down in the mud not breathing, etc, etc. Basically your body had been badly injured and even if you are brought back there will be fairly long term consequences until you can spend a couple weeks back at home resting and recuperating or the party healer uses something more than a cure wounds to get you back on your feet.
What do you think? Would this be too rough? It makes combat more dangerous, it makes it more realistic as you cannot get crisped by red dragon breath today and be sweet as a daisy tomorrow just by sleeping. You might also have to add a spell or two, low level ones that have too long for combat casting time, and a high level ones you can cast in combat that can heal ability score damage.
I’m a big fan of Eric Pommer’s Wounds approach to dealing with the consequences of dropping to 0 HP. Not quite what you’re looking for as you’re concerned about the full heal after a long rest. But what you have to remember is that HP is measuring your ability to stay in the fight. So resting overnight should be enough (for combat hardened adventurers).
http://www.mindplaces.com/pictures/wound%20doc.pdf
One aspect of 5E I hate is full hitpoints after a long rest.
My 15th level fighter is beaten down by a Balor, he is unconcious with two failed death saves when a party healer hits him just enough to bring him to 1 hp. No more healing is available so I go to bed at 1 hp. Assuming no one attacks us in the night and we get a long rest "BOOM" I am suddenly at full health and in perfect condition.
Hate it hate it hate it.
An idea, just an idea is this. Every time you take a critical hit you take one point of Constitution damage. You are physically injured in a way beyond just get a bruise or cut. But this is not it, My super barbarian with 185hp can get knocked unconcious and almost die without a single crit in a long battle. So this is the other part. Making a death save (whether you succeed it or fail it) is a point of Con damage. You are unconscious, you are bleeding out, you may be face down in the mud not breathing, etc, etc. Basically your body had been badly injured and even if you are brought back there will be fairly long term consequences until you can spend a couple weeks back at home resting and recuperating or the party healer uses something more than a cure wounds to get you back on your feet.
What do you think? Would this be too rough? It makes combat more dangerous, it makes it more realistic as you cannot get crisped by red dragon breath today and be sweet as a daisy tomorrow just by sleeping. You might also have to add a spell or two, low level ones that have too long for combat casting time, and a high level ones you can cast in combat that can heal ability score damage.
Hiya!
"A creature gets 1/2 of his Maximum HD, rounding up, upon waking the next day after a good nights rest. This HD roll does NOT count towards the normal use of HD for healing. It's 'free' HD. A PC may spend actual HD, as per normal, if they want"
So a 5th level fighter would get to roll 3d10 upon waking in the morning after a safe, comfortable rest.
I note "safe, comfortable rest" because if it's not, then I reduce healing by using a negative adjustment per HD; -1 if it was safe but uncomfortable (in a rainstorm in a tent but no fire), perhaps a -2 if its actually unsafe at the same time, dropping it down to -3 if it's unsafe, uncomfortable, and un-sanitary (no bandages or worse; say on a barely-afloat raft in a lake in a swamp during a rainstorm. I do give a bonus of +1 if someone with the skill Medicine is looking after them, +2 if the person makes a DC 15 Medicine check in the morning AND has access to clean water, sheets, bandages, etc.
It works well and gives incentive to find an actual safe, comfortable place to rest...and gives those with Medicine a nice reason to have it.
^_^
Paul L. Minge
Ability score decrease seems too harsh.
We play like this:
Short Rest
Characters can only take one short rest per day.
To get the benefit of a short rest, they need to find a shelter where they can relax mentally and physically for 8 hours without any distubances.
During a short rest a character heals 1 hp.
Long Rest
Characters can only take one long rest per week.
To get the benefit of a long rest, they need to find shelter, where they can relax mentally and physically for 3 days without any interruptions.
During a long rest a character heals 1 + Con modifier hp (min 1) every day.
It works for us. A bit like odnd.
That depends entirely on the encounter rate. As long as you have the same number of encounters between long rests, it won't change things much for them.Doesnt this nerf the heck out of every class that is a primary spellcaster?