The Crimson Binome
Hero
Given the number of dice rolls being made, a 5% chance of critical failure will on average affect every player in every session.And, really? that big of a chance is 5%? When combat usually endures through 3/5 rounds?
Given the number of dice rolls being made, a 5% chance of critical failure will on average affect every player in every session.And, really? that big of a chance is 5%? When combat usually endures through 3/5 rounds?
Just to reiterate what others have said, as the players increase in level, they'll get more attacks, which means more rolls. By max level, a fighter will attack four times with every action, meaning a 20% chance of at least one critical failure each round. Statistically, he's therefore extremely likely to get at least one critical failure every five rounds. Imagine it: at this point, he's one of the best fighters in the world, and yet the game says he'll fumble once every thirty seconds (five rounds). That's absurd.Yes, of course this will affect them... about a 5% of the time. But you forgot that chance is not cumulative, and every roll of die have the same probability of a 1 or a 20. In a game, maybe almost every attack is a critical, but also you can be in several sessions without one.
Hello, people, long time non reading you. Quick question: how much have you houseruled 5ed yet?
Do you like these rules? Have you applied some minor (or major) ones?
The main issue I have with it is that it still doesn't address the fact that a Wizard with 1 attack could be less likely to fumble than a fighter with 9 attacks (action surge), under the same conditions. Maybe something like you can give up an attack to prevent your next attack from fumbling? It's still a work in progress.
Have it only apply to the first attack in a round.
You aren't going to be seeing double 1s or double 20s much, and when you do it is likely to be on some random kobold no one cares about. Advantage is already almost doubling your crit chances, I don't think you really need to enhance that further.