Critical Hits Report: Mearls on 4E


log in or register to remove this ad




Eurogames are board games that are actually good. :)

Basically, you've got five types of board and card games

1. Classic. Your chess, poker, etc. Scrabble has kind of an honorary membership here.

2. American "family" games. Monopoly, etc. Tend to be kid stuff. High emphasis on "roll and move" game mechanics. Best of the lot is probably Clue. Worst is stuff like Chutes and Ladders, which is an entirely deterministic exercise in luck.

3. American trivia games. They fill shelf after shelf in places like large grocery stores.

Most people only know about those three categories.

4. Ameritrash games. Don't get mad, this name has been embraced. These are gamer board games. Usually involve tons and tons of plastic figures, lots of die rolling, and a theme about war, something geeky like elves, or a war with elves in it.

5. Eurogames. Typically nonviolent themes, playtime varies but is usually shorter than Ameritrash games (not always), tend to be games of strategy. "Roll and move" is almost nonexistent. Sometimes themes are counter intuitive, or feel "pasted on," meaning that they don't really match the underlying mechanics of the game. Telling a Eurogamer that the game Samurai doesn't actually have anything to do with samurais will net you a look of confusion- was it supposed to? And in spite of the theme often being "pasted on," the production values will typically be high and you will typically get a lot of lush, theme related art work. This is because the primary audience for these games is adults with disposable income. A Eurogame isn't necessarily from Europe, this denotes a style rather than a place of origin.
 



You're in Germany, and aren't familiar with Eurogames?
Hey, I can't know all the labels you Americans force upon us! ;)

You're missing out! In addition to the titles already suggested, check out boardgamegeek.com and in particular http://boardgamegeek.com/wiki/page/glossary#toc78
Maybe I really should. But on the other hand, when am I supposed to play board games!

And on the subject of Mike Mearls, I also recommend checking out LivingDice's report: http://www.livingdice.com/index.php...-Edition-Dungeons-and-Dragons.html&Itemid=117
This appears to be an older post (pre 4E launch) - Was this the correct link?

This is why 4E is such a board game. With as many options as there seem to be they are all just 1 option -slug it out and win through the ponderous attrition of hit points.
Ah, thanks, that solves my previous problem - I pretend 4E is just a board game and now I have time for a board game! Thanks!

But seriously, there are ways to "incapicitate" your enemy, though most are not as binary as "you're grappled? Do you want to have Freedom of Movement cast on you, teleport out, or just die in 3 rounds?". Immobilizing, Dazing, Stunning, Restraining, Sliding, Pushing and Pulling an enemy are all important parts of the tactics to win this war of hit point attrition...
 

So in the meantime, what mechanic is there to stop someone from attacking or using powers? Not much use in grabbing a warlock when he can still eldrich blast and curse all day long.
Other than "Don't move, so you can't get your concealment going, while my Rogue buddy there stabs you in the kidneys"?

-O
 

This is why 4E is such a board game. With as many options as there seem to be they are all just 1 option -slug it out and win through the ponderous attrition of hit points. :hmm:
Grabbing the warlock can be very effective. Pin him down, let him use his eldritch blast, but then your allies come and beat him up. Grapple is no longer an off-switch for mages but it's still useful in certain situations.
 

Pets & Sidekicks

Remove ads

Top